more logical dialogue

This commit is contained in:
2023-02-09 12:17:41 +01:00
parent 85e3f05b8b
commit 3dd985f0a0
2 changed files with 18 additions and 11 deletions

View File

@@ -137,7 +137,7 @@ public partial class dialog_bubble : CanvasLayer
case 0:
GetNode<Label>("box/name_label").Text = name;
triggerArea.Set("introducedVillager", true);
GatherDialog("welcome"); //not that logical conversation maybe split "welcome" and "what do you want"
GatherDialog("begindialog");
UpdateDialog();
break;
}