removed unused code

This commit is contained in:
2023-02-12 14:58:47 +01:00
parent a9ccc3d49f
commit 526dbee987

View File

@@ -1,11 +0,0 @@
using Godot;
public partial class audioplayer_tile : StaticBody2D
{
[Export] bool soundOn = true;
public void OnAudioFinished()
{
if (soundOn) GetNode<AudioStreamPlayer2D>("audio_stream_player_2d").Play();
}
}