removed unused code
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@@ -1,11 +0,0 @@
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using Godot;
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public partial class audioplayer_tile : StaticBody2D
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{
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[Export] bool soundOn = true;
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public void OnAudioFinished()
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{
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if (soundOn) GetNode<AudioStreamPlayer2D>("audio_stream_player_2d").Play();
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}
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}
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