fixed nintendo button swapping a bit
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@@ -21,14 +21,14 @@ public partial class essential : Node
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custom controlls possible*/
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InputEventJoypadButton JoyButtonA = new InputEventJoypadButton() { ButtonIndex = JoyButton.A };
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InputEventJoypadButton JoyButtonB = new InputEventJoypadButton() { ButtonIndex = JoyButton.B };
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if (currentController.StartsWith("Nintendo"))
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if (currentController.StartsWith("Nintendo") && InputMap.ActionHasEvent("ui_accept", JoyButtonA))
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{
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InputMap.ActionEraseEvent("ui_accept", JoyButtonA);
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InputMap.ActionEraseEvent("ui_cancel", JoyButtonB);
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InputMap.ActionAddEvent("ui_accept", JoyButtonB);
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InputMap.ActionAddEvent("ui_cancel", JoyButtonA);
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}
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else
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else if (InputMap.ActionHasEvent("ui_accept", JoyButtonB))
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{
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InputMap.ActionEraseEvent("ui_accept", JoyButtonB);
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InputMap.ActionEraseEvent("ui_cancel", JoyButtonA);
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