added a comment

This commit is contained in:
2023-02-10 19:22:38 +01:00
parent eee3897b85
commit f3e4300332

View File

@@ -5,7 +5,7 @@ public partial class essential : Node
{
public string currentController = Input.GetJoyName(0);
public override void _Input(InputEvent @event)
public override void _Input(InputEvent @event)
{
//Checks if using Keyboard or controller and giving out current controller
if (@event is InputEventKey || @event is InputEventMouseButton || currentController == "")
@@ -15,7 +15,10 @@ public partial class essential : Node
}
public override void _Process(double delta)
{
//CHANGE INPUT FOR NINTENDO CONTROLLER
//CHANGE INPUT FOR NINTENDO CONTROLLER
/*TODO: shouldnt hard change the controlls everytime and only switch
the current input methods when the controller changes to make
custom controlls possible*/
InputEventJoypadButton JoyButtonA = new InputEventJoypadButton() { ButtonIndex = JoyButton.A };
InputEventJoypadButton JoyButtonB = new InputEventJoypadButton() { ButtonIndex = JoyButton.B };
if (currentController.StartsWith("Nintendo"))
@@ -24,7 +27,8 @@ public partial class essential : Node
InputMap.ActionEraseEvent("ui_cancel", JoyButtonB);
InputMap.ActionAddEvent("ui_accept", JoyButtonB);
InputMap.ActionAddEvent("ui_cancel", JoyButtonA);
} else
}
else
{
InputMap.ActionEraseEvent("ui_accept", JoyButtonB);
InputMap.ActionEraseEvent("ui_cancel", JoyButtonA);
@@ -35,9 +39,9 @@ public partial class essential : Node
//FULLSCREEN HOTKEY
if (Input.IsActionJustPressed("hotkey_fullscreen"))
{
if (DisplayServer.WindowGetMode() == DisplayServer.WindowMode.Fullscreen)
DisplayServer.WindowSetMode(DisplayServer.WindowMode.Windowed);
else DisplayServer.WindowSetMode(DisplayServer.WindowMode.Fullscreen);
if (DisplayServer.WindowGetMode() == DisplayServer.WindowMode.Fullscreen)
DisplayServer.WindowSetMode(DisplayServer.WindowMode.Windowed);
else DisplayServer.WindowSetMode(DisplayServer.WindowMode.Fullscreen);
}
}
}