added a comment
This commit is contained in:
@@ -5,7 +5,7 @@ public partial class essential : Node
|
||||
{
|
||||
public string currentController = Input.GetJoyName(0);
|
||||
|
||||
public override void _Input(InputEvent @event)
|
||||
public override void _Input(InputEvent @event)
|
||||
{
|
||||
//Checks if using Keyboard or controller and giving out current controller
|
||||
if (@event is InputEventKey || @event is InputEventMouseButton || currentController == "")
|
||||
@@ -15,7 +15,10 @@ public partial class essential : Node
|
||||
}
|
||||
public override void _Process(double delta)
|
||||
{
|
||||
//CHANGE INPUT FOR NINTENDO CONTROLLER
|
||||
//CHANGE INPUT FOR NINTENDO CONTROLLER
|
||||
/*TODO: shouldnt hard change the controlls everytime and only switch
|
||||
the current input methods when the controller changes to make
|
||||
custom controlls possible*/
|
||||
InputEventJoypadButton JoyButtonA = new InputEventJoypadButton() { ButtonIndex = JoyButton.A };
|
||||
InputEventJoypadButton JoyButtonB = new InputEventJoypadButton() { ButtonIndex = JoyButton.B };
|
||||
if (currentController.StartsWith("Nintendo"))
|
||||
@@ -24,7 +27,8 @@ public partial class essential : Node
|
||||
InputMap.ActionEraseEvent("ui_cancel", JoyButtonB);
|
||||
InputMap.ActionAddEvent("ui_accept", JoyButtonB);
|
||||
InputMap.ActionAddEvent("ui_cancel", JoyButtonA);
|
||||
} else
|
||||
}
|
||||
else
|
||||
{
|
||||
InputMap.ActionEraseEvent("ui_accept", JoyButtonB);
|
||||
InputMap.ActionEraseEvent("ui_cancel", JoyButtonA);
|
||||
@@ -35,9 +39,9 @@ public partial class essential : Node
|
||||
//FULLSCREEN HOTKEY
|
||||
if (Input.IsActionJustPressed("hotkey_fullscreen"))
|
||||
{
|
||||
if (DisplayServer.WindowGetMode() == DisplayServer.WindowMode.Fullscreen)
|
||||
DisplayServer.WindowSetMode(DisplayServer.WindowMode.Windowed);
|
||||
else DisplayServer.WindowSetMode(DisplayServer.WindowMode.Fullscreen);
|
||||
if (DisplayServer.WindowGetMode() == DisplayServer.WindowMode.Fullscreen)
|
||||
DisplayServer.WindowSetMode(DisplayServer.WindowMode.Windowed);
|
||||
else DisplayServer.WindowSetMode(DisplayServer.WindowMode.Fullscreen);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user