added interaction system

This commit is contained in:
2022-11-30 22:09:48 +01:00
parent 68d16fbd4f
commit 5e983a9a5f
6 changed files with 19 additions and 22 deletions

View File

@@ -88,4 +88,4 @@ hotkey_fullscreen={
[layer_names]
2d_physics/layer_1="World"
2d_physics/layer_2="Dialog"
2d_physics/layer_2="Interactable"

View File

@@ -3,6 +3,8 @@
[ext_resource type="Script" path="res://src/scene-scripts/gui/dialog_trigger_area.cs" id="1_wosjw"]
[node name="dialog_trigger_area" type="Area2D"]
collision_layer = 2
collision_mask = 2
script = ExtResource("1_wosjw")
[node name="collision_shape_2d" type="CollisionShape2D" parent="."]

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=6 format=3 uid="uid://ujfhvssvbgpg"]
[gd_scene load_steps=5 format=3 uid="uid://ujfhvssvbgpg"]
[ext_resource type="Script" path="res://src/scene-scripts/player.cs" id="1_qehox"]
[ext_resource type="Texture2D" uid="uid://ciidukjv5k6oa" path="res://assets/textures/debug/banana.png" id="2_1l1co"]
@@ -15,8 +15,6 @@ animations = [{
radius = 21.0
height = 66.0
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_jpkwv"]
[node name="player" type="CharacterBody2D"]
script = ExtResource("1_qehox")
@@ -30,10 +28,7 @@ shape = SubResource("CapsuleShape2D_38v5o")
current = true
zoom = Vector2(0.8, 0.8)
[node name="interaction_area" type="Area2D" parent="."]
[node name="interaction_collision" type="CollisionShape2D" parent="interaction_area"]
position = Vector2(-2.27374e-13, 65)
rotation = 1.5708
scale = Vector2(3, 5)
shape = SubResource("CapsuleShape2D_jpkwv")
[node name="ray_cast_2d" type="RayCast2D" parent="."]
target_position = Vector2(0, 64)
collision_mask = 2
collide_with_areas = true

View File

@@ -15,4 +15,4 @@ tile_set = ExtResource("2_kvjhj")
cell_quadrant_size = 64
format = 2
layer_0/z_index = 1
layer_0/tile_data = PackedInt32Array(65535, 0, 0, 0, 0, 0, 1, 0, 0, 65534, 0, 0, 65533, 0, 0, -3, 0, 0, -2, 0, 0, -1, 0, 0, -65536, 0, 0, -65535, 0, 0, 65529, 1, 65536, 65530, 1, 65536, 65541, 1, 65536, -196605, 1, 65536)
layer_0/tile_data = PackedInt32Array(65535, 0, 0, 0, 0, 0, 1, 0, 0, 65534, 0, 0, 65533, 0, 0, -3, 0, 0, -2, 0, 0, -1, 0, 0, -65536, 0, 0, -65535, 0, 0, 65529, 1, 65536, 65541, 1, 65536, -196605, 1, 65536, 196603, 1, 65536)

View File

@@ -8,7 +8,7 @@ public partial class dialog_trigger_area : Area2D
string dialogFile;
public string currentKey = "randomWelcomeText";
public override void _Ready()
public void OnInteraction()
{
using var file = FileAccess.Open(dialogFile, FileAccess.ModeFlags.Read);
string text = file.GetAsText();
@@ -20,5 +20,4 @@ public partial class dialog_trigger_area : Area2D
GD.Print(dialogPart[GD.Randi() % dialogPart.Length]);
} else GD.Print(allDialog[currentKey]);
}
}

View File

@@ -5,9 +5,6 @@ public partial class player : CharacterBody2D
[Export]
public int speed = 400;
public override void _Ready()
{
}
public override void _PhysicsProcess(double delta)
{
MoveAndCollide(new Vector2
@@ -22,10 +19,14 @@ public partial class player : CharacterBody2D
}
public override void _Process(double delta)
{
//rotates just interaction_area instead of whole player
if (Input.IsActionJustPressed("move_right")) GetNode<Area2D>("interaction_area").Rotation = Mathf.Pi / -2;
if (Input.IsActionJustPressed("move_left")) GetNode<Area2D>("interaction_area").Rotation = Mathf.Pi / 2;
if (Input.IsActionJustPressed("move_down")) GetNode<Area2D>("interaction_area").Rotation = 0;
if (Input.IsActionJustPressed("move_up")) GetNode<Area2D>("interaction_area").Rotation = Mathf.Pi;
//set ray_cast target position
if (Input.IsActionJustPressed("move_right")) GetNode<RayCast2D>("ray_cast_2d").TargetPosition = new Vector2(64, 0);
if (Input.IsActionJustPressed("move_left")) GetNode<RayCast2D>("ray_cast_2d").TargetPosition = new Vector2(-64, 0);
if (Input.IsActionJustPressed("move_down")) GetNode<RayCast2D>("ray_cast_2d").TargetPosition = new Vector2(0, 64);
if (Input.IsActionJustPressed("move_up")) GetNode<RayCast2D>("ray_cast_2d").TargetPosition = new Vector2(0, -64);
//call event in raycasted object
var raycastedObject = GetNode<RayCast2D>("ray_cast_2d").GetCollider();
if(Input.IsActionJustPressed("ui_accept") && raycastedObject!=null) raycastedObject.Call("OnInteraction");
}
}