added interaction system

This commit is contained in:
2022-11-30 22:09:48 +01:00
parent 68d16fbd4f
commit 5e983a9a5f
6 changed files with 19 additions and 22 deletions

View File

@@ -5,9 +5,6 @@ public partial class player : CharacterBody2D
[Export]
public int speed = 400;
public override void _Ready()
{
}
public override void _PhysicsProcess(double delta)
{
MoveAndCollide(new Vector2
@@ -22,10 +19,14 @@ public partial class player : CharacterBody2D
}
public override void _Process(double delta)
{
//rotates just interaction_area instead of whole player
if (Input.IsActionJustPressed("move_right")) GetNode<Area2D>("interaction_area").Rotation = Mathf.Pi / -2;
if (Input.IsActionJustPressed("move_left")) GetNode<Area2D>("interaction_area").Rotation = Mathf.Pi / 2;
if (Input.IsActionJustPressed("move_down")) GetNode<Area2D>("interaction_area").Rotation = 0;
if (Input.IsActionJustPressed("move_up")) GetNode<Area2D>("interaction_area").Rotation = Mathf.Pi;
//set ray_cast target position
if (Input.IsActionJustPressed("move_right")) GetNode<RayCast2D>("ray_cast_2d").TargetPosition = new Vector2(64, 0);
if (Input.IsActionJustPressed("move_left")) GetNode<RayCast2D>("ray_cast_2d").TargetPosition = new Vector2(-64, 0);
if (Input.IsActionJustPressed("move_down")) GetNode<RayCast2D>("ray_cast_2d").TargetPosition = new Vector2(0, 64);
if (Input.IsActionJustPressed("move_up")) GetNode<RayCast2D>("ray_cast_2d").TargetPosition = new Vector2(0, -64);
//call event in raycasted object
var raycastedObject = GetNode<RayCast2D>("ray_cast_2d").GetCollider();
if(Input.IsActionJustPressed("ui_accept") && raycastedObject!=null) raycastedObject.Call("OnInteraction");
}
}