added interaction system
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@@ -88,4 +88,4 @@ hotkey_fullscreen={
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[layer_names]
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2d_physics/layer_1="World"
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2d_physics/layer_2="Dialog"
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2d_physics/layer_2="Interactable"
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@@ -3,6 +3,8 @@
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[ext_resource type="Script" path="res://src/scene-scripts/gui/dialog_trigger_area.cs" id="1_wosjw"]
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[node name="dialog_trigger_area" type="Area2D"]
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collision_layer = 2
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collision_mask = 2
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script = ExtResource("1_wosjw")
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[node name="collision_shape_2d" type="CollisionShape2D" parent="."]
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=6 format=3 uid="uid://ujfhvssvbgpg"]
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[gd_scene load_steps=5 format=3 uid="uid://ujfhvssvbgpg"]
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[ext_resource type="Script" path="res://src/scene-scripts/player.cs" id="1_qehox"]
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[ext_resource type="Texture2D" uid="uid://ciidukjv5k6oa" path="res://assets/textures/debug/banana.png" id="2_1l1co"]
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@@ -15,8 +15,6 @@ animations = [{
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radius = 21.0
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height = 66.0
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_jpkwv"]
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[node name="player" type="CharacterBody2D"]
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script = ExtResource("1_qehox")
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@@ -30,10 +28,7 @@ shape = SubResource("CapsuleShape2D_38v5o")
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current = true
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zoom = Vector2(0.8, 0.8)
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[node name="interaction_area" type="Area2D" parent="."]
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[node name="interaction_collision" type="CollisionShape2D" parent="interaction_area"]
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position = Vector2(-2.27374e-13, 65)
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rotation = 1.5708
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scale = Vector2(3, 5)
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shape = SubResource("CapsuleShape2D_jpkwv")
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[node name="ray_cast_2d" type="RayCast2D" parent="."]
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target_position = Vector2(0, 64)
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collision_mask = 2
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collide_with_areas = true
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@@ -15,4 +15,4 @@ tile_set = ExtResource("2_kvjhj")
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cell_quadrant_size = 64
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format = 2
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layer_0/z_index = 1
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layer_0/tile_data = PackedInt32Array(65535, 0, 0, 0, 0, 0, 1, 0, 0, 65534, 0, 0, 65533, 0, 0, -3, 0, 0, -2, 0, 0, -1, 0, 0, -65536, 0, 0, -65535, 0, 0, 65529, 1, 65536, 65530, 1, 65536, 65541, 1, 65536, -196605, 1, 65536)
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layer_0/tile_data = PackedInt32Array(65535, 0, 0, 0, 0, 0, 1, 0, 0, 65534, 0, 0, 65533, 0, 0, -3, 0, 0, -2, 0, 0, -1, 0, 0, -65536, 0, 0, -65535, 0, 0, 65529, 1, 65536, 65541, 1, 65536, -196605, 1, 65536, 196603, 1, 65536)
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@@ -8,7 +8,7 @@ public partial class dialog_trigger_area : Area2D
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string dialogFile;
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public string currentKey = "randomWelcomeText";
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public override void _Ready()
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public void OnInteraction()
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{
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using var file = FileAccess.Open(dialogFile, FileAccess.ModeFlags.Read);
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string text = file.GetAsText();
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@@ -20,5 +20,4 @@ public partial class dialog_trigger_area : Area2D
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GD.Print(dialogPart[GD.Randi() % dialogPart.Length]);
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} else GD.Print(allDialog[currentKey]);
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}
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}
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@@ -5,9 +5,6 @@ public partial class player : CharacterBody2D
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[Export]
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public int speed = 400;
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public override void _Ready()
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{
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}
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public override void _PhysicsProcess(double delta)
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{
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MoveAndCollide(new Vector2
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@@ -22,10 +19,14 @@ public partial class player : CharacterBody2D
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}
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public override void _Process(double delta)
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{
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//rotates just interaction_area instead of whole player
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if (Input.IsActionJustPressed("move_right")) GetNode<Area2D>("interaction_area").Rotation = Mathf.Pi / -2;
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if (Input.IsActionJustPressed("move_left")) GetNode<Area2D>("interaction_area").Rotation = Mathf.Pi / 2;
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if (Input.IsActionJustPressed("move_down")) GetNode<Area2D>("interaction_area").Rotation = 0;
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if (Input.IsActionJustPressed("move_up")) GetNode<Area2D>("interaction_area").Rotation = Mathf.Pi;
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//set ray_cast target position
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if (Input.IsActionJustPressed("move_right")) GetNode<RayCast2D>("ray_cast_2d").TargetPosition = new Vector2(64, 0);
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if (Input.IsActionJustPressed("move_left")) GetNode<RayCast2D>("ray_cast_2d").TargetPosition = new Vector2(-64, 0);
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if (Input.IsActionJustPressed("move_down")) GetNode<RayCast2D>("ray_cast_2d").TargetPosition = new Vector2(0, 64);
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if (Input.IsActionJustPressed("move_up")) GetNode<RayCast2D>("ray_cast_2d").TargetPosition = new Vector2(0, -64);
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//call event in raycasted object
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var raycastedObject = GetNode<RayCast2D>("ray_cast_2d").GetCollider();
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if(Input.IsActionJustPressed("ui_accept") && raycastedObject!=null) raycastedObject.Call("OnInteraction");
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}
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}
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