less console spaming with debug key

This commit is contained in:
2022-11-14 21:28:24 +01:00
parent 1c4894a286
commit 6a8d400574
2 changed files with 6 additions and 1 deletions

View File

@@ -25,7 +25,7 @@ public class Player : KinematicBody2D
int currentCellID = 1;
var tilemap = GetNode<TileMap>("/root/Main/World/Foreground");
Vector2 coordinates = tilemap.WorldToMap(Position);
if (Input.IsKeyPressed((int)KeyList.F3))
if (Input.IsActionJustReleased("debug"))
{
GD.Print("All Number 1 tiles: " + tilemap.GetUsedCellsById(1));
GD.Print("Player coordinate: " + coordinates);