less console spaming with debug key
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@@ -65,6 +65,11 @@ move_down={
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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]
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}
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}
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debug={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777246,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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[mono]
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[mono]
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@@ -25,7 +25,7 @@ public class Player : KinematicBody2D
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int currentCellID = 1;
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int currentCellID = 1;
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var tilemap = GetNode<TileMap>("/root/Main/World/Foreground");
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var tilemap = GetNode<TileMap>("/root/Main/World/Foreground");
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Vector2 coordinates = tilemap.WorldToMap(Position);
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Vector2 coordinates = tilemap.WorldToMap(Position);
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if (Input.IsKeyPressed((int)KeyList.F3))
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if (Input.IsActionJustReleased("debug"))
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{
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{
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GD.Print("All Number 1 tiles: " + tilemap.GetUsedCellsById(1));
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GD.Print("All Number 1 tiles: " + tilemap.GetUsedCellsById(1));
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GD.Print("Player coordinate: " + coordinates);
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GD.Print("Player coordinate: " + coordinates);
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