added player animations for walking

This commit is contained in:
2022-12-11 19:07:17 +01:00
parent d3cc88ecd6
commit 6c57a23f85
5 changed files with 108 additions and 16 deletions

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@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://olceowuycu8c"
path="res://.godot/imported/dummy-player-atlas.png-68f05802eecc35f4774851352daddd72.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/textures/debug/dummy-player-atlas.png"
dest_files=["res://.godot/imported/dummy-player-atlas.png-68f05802eecc35f4774851352daddd72.ctex"]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@@ -1,19 +1,61 @@
[gd_scene load_steps=5 format=3 uid="uid://ujfhvssvbgpg"]
[gd_scene load_steps=13 format=3 uid="uid://ujfhvssvbgpg"]
[ext_resource type="Script" path="res://src/scene-scripts/player.cs" id="1_qehox"]
[ext_resource type="Texture2D" uid="uid://377657cxmdpa" path="res://assets/textures/debug/dummy-player-normal.png" id="2_48656"]
[ext_resource type="Texture2D" uid="uid://olceowuycu8c" path="res://assets/textures/debug/dummy-player-atlas.png" id="2_yu1q5"]
[sub_resource type="AtlasTexture" id="AtlasTexture_tirvd"]
atlas = ExtResource("2_yu1q5")
region = Rect2(0, 0, 84, 128)
[sub_resource type="AtlasTexture" id="AtlasTexture_0qv2m"]
atlas = ExtResource("2_yu1q5")
region = Rect2(84, 0, 84, 128)
[sub_resource type="AtlasTexture" id="AtlasTexture_qomfj"]
atlas = ExtResource("2_yu1q5")
region = Rect2(168, 0, 84, 128)
[sub_resource type="AtlasTexture" id="AtlasTexture_ulejc"]
atlas = ExtResource("2_yu1q5")
region = Rect2(252, 0, 84, 128)
[sub_resource type="AtlasTexture" id="AtlasTexture_1x805"]
atlas = ExtResource("2_yu1q5")
region = Rect2(252, 128, 84, 128)
[sub_resource type="AtlasTexture" id="AtlasTexture_x338k"]
atlas = ExtResource("2_yu1q5")
region = Rect2(0, 128, 84, 128)
[sub_resource type="AtlasTexture" id="AtlasTexture_6ynw8"]
atlas = ExtResource("2_yu1q5")
region = Rect2(84, 128, 84, 128)
[sub_resource type="AtlasTexture" id="AtlasTexture_2yirn"]
atlas = ExtResource("2_yu1q5")
region = Rect2(168, 128, 84, 128)
[sub_resource type="SpriteFrames" id="SpriteFrames_2x1cy"]
animations = [{
"frames": [ExtResource("2_48656")],
"frames": [SubResource("AtlasTexture_tirvd"), SubResource("AtlasTexture_0qv2m"), SubResource("AtlasTexture_tirvd"), SubResource("AtlasTexture_qomfj")],
"loop": true,
"name": &"default",
"speed": 5.0
"name": &"move_down",
"speed": 8.0
}, {
"frames": [SubResource("AtlasTexture_ulejc"), SubResource("AtlasTexture_1x805")],
"loop": true,
"name": &"move_side",
"speed": 8.0
}, {
"frames": [SubResource("AtlasTexture_x338k"), SubResource("AtlasTexture_6ynw8"), SubResource("AtlasTexture_x338k"), SubResource("AtlasTexture_2yirn")],
"loop": true,
"name": &"move_up",
"speed": 8.0
}]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_38v5o"]
radius = 18.057
height = 56.0051
height = 43.9998
[node name="player" type="CharacterBody2D"]
process_mode = 1
@@ -23,6 +65,7 @@ script = ExtResource("1_qehox")
position = Vector2(-0.0625, -17.0625)
scale = Vector2(0.733398, 0.733398)
frames = SubResource("SpriteFrames_2x1cy")
animation = &"move_down"
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, 12)

View File

@@ -7,18 +7,12 @@ public partial class player : CharacterBody2D
public string playerName;
[Export]
public int speed = 400;
public Vector2 velocity;
public override void _PhysicsProcess(double delta)
{
MoveAndCollide(new Vector2
(
Input.GetActionStrength("move_right")
- Input.GetActionStrength("move_left"),
Input.GetActionStrength("move_down")
- Input.GetActionStrength("move_up")
).LimitLength(1)
* speed * (float)delta
);
velocity = Input.GetVector("move_left", "move_right", "move_up", "move_down").LimitLength(1);
MoveAndCollide(velocity * speed * (float)delta);
}
public void ChangeProcess(bool process){ if(process) ProcessMode = ProcessModeEnum.Inherit; else ProcessMode = ProcessModeEnum.Disabled; }
public override void _Process(double delta)
@@ -29,9 +23,30 @@ public partial class player : CharacterBody2D
if (Input.IsActionJustPressed("move_left")) GetNode<RayCast2D>("ray_cast_2d").TargetPosition = new Vector2(-raylength, 0);
if (Input.IsActionJustPressed("move_down")) GetNode<RayCast2D>("ray_cast_2d").TargetPosition = new Vector2(0, raylength);
if (Input.IsActionJustPressed("move_up")) GetNode<RayCast2D>("ray_cast_2d").TargetPosition = new Vector2(0, -raylength);
//call event in raycasted object
if (Input.IsActionJustPressed("ui_accept") && GetNode<RayCast2D>("ray_cast_2d").IsColliding())
GetNode<RayCast2D>("ray_cast_2d").GetCollider().Call("OnInteraction", playerName);
//animation system (with controller support wcih cant get normalized vector)
var animatedSprite = GetNode<AnimatedSprite2D>("AnimatedSprite2D");
if (velocity.Length() != 0)
animatedSprite.Play();
else
{
animatedSprite.Frame = 0;
animatedSprite.Stop();
}
if (Input.IsActionPressed("move_right") || Input.IsActionPressed("move_left"))
{
animatedSprite.Animation = "move_side";
animatedSprite.FlipH = velocity.x < 0.5;
animatedSprite.SpeedScale = Math.Abs(velocity.x);
}
else if (Input.IsActionPressed("move_up") || Input.IsActionPressed("move_down"))
{
if (velocity.y > 0.05) animatedSprite.Animation = "move_down";
if (velocity.y < 0.05) animatedSprite.Animation = "move_up";
animatedSprite.FlipH = false;
animatedSprite.SpeedScale = Math.Abs(velocity.y);
}
}
}