added player animations for walking
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BIN
assets/textures/debug/dummy-player-atlas.png
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assets/textures/debug/dummy-player-atlas.png
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assets/textures/debug/dummy-player-atlas.png.import
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34
assets/textures/debug/dummy-player-atlas.png.import
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@@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://olceowuycu8c"
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path="res://.godot/imported/dummy-player-atlas.png-68f05802eecc35f4774851352daddd72.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/textures/debug/dummy-player-atlas.png"
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dest_files=["res://.godot/imported/dummy-player-atlas.png-68f05802eecc35f4774851352daddd72.ctex"]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/bptc_ldr=0
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@@ -1,19 +1,61 @@
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[gd_scene load_steps=5 format=3 uid="uid://ujfhvssvbgpg"]
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[gd_scene load_steps=13 format=3 uid="uid://ujfhvssvbgpg"]
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[ext_resource type="Script" path="res://src/scene-scripts/player.cs" id="1_qehox"]
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[ext_resource type="Texture2D" uid="uid://377657cxmdpa" path="res://assets/textures/debug/dummy-player-normal.png" id="2_48656"]
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[ext_resource type="Texture2D" uid="uid://olceowuycu8c" path="res://assets/textures/debug/dummy-player-atlas.png" id="2_yu1q5"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_tirvd"]
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atlas = ExtResource("2_yu1q5")
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region = Rect2(0, 0, 84, 128)
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[sub_resource type="AtlasTexture" id="AtlasTexture_0qv2m"]
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atlas = ExtResource("2_yu1q5")
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region = Rect2(84, 0, 84, 128)
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[sub_resource type="AtlasTexture" id="AtlasTexture_qomfj"]
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atlas = ExtResource("2_yu1q5")
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region = Rect2(168, 0, 84, 128)
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[sub_resource type="AtlasTexture" id="AtlasTexture_ulejc"]
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atlas = ExtResource("2_yu1q5")
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region = Rect2(252, 0, 84, 128)
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[sub_resource type="AtlasTexture" id="AtlasTexture_1x805"]
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atlas = ExtResource("2_yu1q5")
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region = Rect2(252, 128, 84, 128)
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[sub_resource type="AtlasTexture" id="AtlasTexture_x338k"]
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atlas = ExtResource("2_yu1q5")
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region = Rect2(0, 128, 84, 128)
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[sub_resource type="AtlasTexture" id="AtlasTexture_6ynw8"]
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atlas = ExtResource("2_yu1q5")
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region = Rect2(84, 128, 84, 128)
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[sub_resource type="AtlasTexture" id="AtlasTexture_2yirn"]
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atlas = ExtResource("2_yu1q5")
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region = Rect2(168, 128, 84, 128)
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[sub_resource type="SpriteFrames" id="SpriteFrames_2x1cy"]
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animations = [{
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"frames": [ExtResource("2_48656")],
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"frames": [SubResource("AtlasTexture_tirvd"), SubResource("AtlasTexture_0qv2m"), SubResource("AtlasTexture_tirvd"), SubResource("AtlasTexture_qomfj")],
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"loop": true,
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"name": &"default",
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"speed": 5.0
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"name": &"move_down",
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"speed": 8.0
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}, {
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"frames": [SubResource("AtlasTexture_ulejc"), SubResource("AtlasTexture_1x805")],
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"loop": true,
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"name": &"move_side",
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"speed": 8.0
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}, {
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"frames": [SubResource("AtlasTexture_x338k"), SubResource("AtlasTexture_6ynw8"), SubResource("AtlasTexture_x338k"), SubResource("AtlasTexture_2yirn")],
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"loop": true,
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"name": &"move_up",
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"speed": 8.0
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}]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_38v5o"]
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radius = 18.057
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height = 56.0051
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height = 43.9998
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[node name="player" type="CharacterBody2D"]
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process_mode = 1
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@@ -23,6 +65,7 @@ script = ExtResource("1_qehox")
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position = Vector2(-0.0625, -17.0625)
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scale = Vector2(0.733398, 0.733398)
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frames = SubResource("SpriteFrames_2x1cy")
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animation = &"move_down"
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(0, 12)
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@@ -7,18 +7,12 @@ public partial class player : CharacterBody2D
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public string playerName;
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[Export]
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public int speed = 400;
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public Vector2 velocity;
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public override void _PhysicsProcess(double delta)
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{
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MoveAndCollide(new Vector2
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(
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Input.GetActionStrength("move_right")
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- Input.GetActionStrength("move_left"),
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Input.GetActionStrength("move_down")
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- Input.GetActionStrength("move_up")
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).LimitLength(1)
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* speed * (float)delta
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);
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velocity = Input.GetVector("move_left", "move_right", "move_up", "move_down").LimitLength(1);
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MoveAndCollide(velocity * speed * (float)delta);
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}
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public void ChangeProcess(bool process){ if(process) ProcessMode = ProcessModeEnum.Inherit; else ProcessMode = ProcessModeEnum.Disabled; }
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public override void _Process(double delta)
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@@ -29,9 +23,30 @@ public partial class player : CharacterBody2D
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if (Input.IsActionJustPressed("move_left")) GetNode<RayCast2D>("ray_cast_2d").TargetPosition = new Vector2(-raylength, 0);
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if (Input.IsActionJustPressed("move_down")) GetNode<RayCast2D>("ray_cast_2d").TargetPosition = new Vector2(0, raylength);
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if (Input.IsActionJustPressed("move_up")) GetNode<RayCast2D>("ray_cast_2d").TargetPosition = new Vector2(0, -raylength);
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//call event in raycasted object
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if (Input.IsActionJustPressed("ui_accept") && GetNode<RayCast2D>("ray_cast_2d").IsColliding())
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GetNode<RayCast2D>("ray_cast_2d").GetCollider().Call("OnInteraction", playerName);
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//animation system (with controller support wcih cant get normalized vector)
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var animatedSprite = GetNode<AnimatedSprite2D>("AnimatedSprite2D");
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if (velocity.Length() != 0)
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animatedSprite.Play();
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else
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{
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animatedSprite.Frame = 0;
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animatedSprite.Stop();
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}
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if (Input.IsActionPressed("move_right") || Input.IsActionPressed("move_left"))
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{
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animatedSprite.Animation = "move_side";
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animatedSprite.FlipH = velocity.x < 0.5;
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animatedSprite.SpeedScale = Math.Abs(velocity.x);
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}
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else if (Input.IsActionPressed("move_up") || Input.IsActionPressed("move_down"))
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{
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if (velocity.y > 0.05) animatedSprite.Animation = "move_down";
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if (velocity.y < 0.05) animatedSprite.Animation = "move_up";
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animatedSprite.FlipH = false;
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animatedSprite.SpeedScale = Math.Abs(velocity.y);
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}
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}
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}
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