resized map foreground cells
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Before Width: | Height: | Size: 9.5 KiB After Width: | Height: | Size: 4.0 KiB |
@@ -12,11 +12,14 @@ config_version=4
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config/name="RPG-Test"
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config/name="RPG-Test"
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run/main_scene="res://scenes/Main.tscn"
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run/main_scene="res://scenes/Main.tscn"
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boot_splash/show_image=false
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boot_splash/bg_color=Color( 0.141176, 0.141176, 0.141176, 1 )
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config/icon="res://icon.png"
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config/icon="res://icon.png"
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[display]
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[display]
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window/size/height=640
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window/size/height=640
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window/stretch/aspect="keep"
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[gui]
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[gui]
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@@ -12,7 +12,7 @@ animations = [ {
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} ]
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} ]
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[sub_resource type="CapsuleShape2D" id=2]
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[sub_resource type="CapsuleShape2D" id=2]
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radius = 46.0
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radius = 30.0
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height = 4.0
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height = 4.0
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[node name="Player" type="Area2D"]
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[node name="Player" type="Area2D"]
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@@ -22,7 +22,6 @@ __meta__ = {
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}
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}
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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scale = Vector2( 0.7, 0.7 )
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frames = SubResource( 1 )
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frames = SubResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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@@ -8,9 +8,9 @@ tile_set = ExtResource( 1 )
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cell_size = Vector2( 512, 512 )
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cell_size = Vector2( 512, 512 )
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cell_quadrant_size = 128
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cell_quadrant_size = 128
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format = 1
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format = 1
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tile_data = PoolIntArray( -131076, 0, 0, -131075, 0, 1, -131074, 0, 1, -131073, 0, 1, -196608, 0, 1, -196607, 0, 1, -196606, 0, 1, -196605, 0, 2, -65540, 0, 65536, -65539, 0, 65537, -65538, 0, 65537, -65537, 0, 65537, -131072, 0, 65537, -131071, 0, 65537, -131070, 0, 65537, -131069, 0, 65538, -4, 0, 65536, -3, 0, 65537, -2, 0, 65537, -1, 0, 65537, -65536, 0, 65537, -65535, 0, 65537, -65534, 0, 65537, -65533, 0, 65538, 65532, 0, 65536, 65533, 0, 65537, 65534, 0, 65537, 65535, 0, 65537, 0, 0, 65537, 1, 0, 65537, 2, 0, 65537, 3, 0, 65538, 131068, 0, 65536, 131069, 0, 65537, 131070, 0, 65537, 131071, 0, 65537, 65536, 0, 65537, 65537, 0, 65537, 65538, 0, 65537, 65539, 0, 65538, 196604, 0, 131072, 196605, 0, 131073, 196606, 0, 131073, 196607, 0, 131073, 131072, 0, 131073, 131073, 0, 131073, 131074, 0, 131073, 131075, 0, 131074 )
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tile_data = PoolIntArray( -196612, 0, 0, -196611, 0, 1, -196610, 0, 1, -196609, 0, 1, -262144, 0, 1, -262143, 0, 1, -262142, 0, 1, -262141, 0, 2, -131076, 0, 65536, -131075, 0, 65537, -131074, 0, 131073, -131073, 0, 131073, -196608, 0, 131073, -196607, 0, 131073, -196606, 0, 65537, -196605, 0, 65538, -65540, 0, 65536, -65539, 0, 65538, -131070, 0, 65536, -131069, 0, 65538, -4, 0, 65536, -3, 0, 65537, -2, 0, 1, -1, 0, 1, -65536, 0, 1, -65535, 0, 1, -65534, 0, 65537, -65533, 0, 65538, 65532, 0, 65536, 65533, 0, 65537, 65534, 0, 65537, 65535, 0, 65537, 0, 0, 65537, 1, 0, 65537, 2, 0, 65537, 3, 0, 65538, 131068, 0, 65536, 131069, 0, 65537, 131070, 0, 65537, 131071, 0, 65537, 65536, 0, 65537, 65537, 0, 65537, 65538, 0, 65537, 65539, 0, 65538, 196604, 0, 131072, 196605, 0, 131073, 196606, 0, 131073, 196607, 0, 131073, 131072, 0, 131073, 131073, 0, 131073, 131074, 0, 131073, 131075, 0, 131074 )
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[node name="Foreground" type="TileMap" parent="."]
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[node name="Foreground" type="TileMap" parent="."]
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tile_set = ExtResource( 2 )
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tile_set = ExtResource( 2 )
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cell_size = Vector2( 128, 128 )
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format = 1
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format = 1
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tile_data = PoolIntArray( 196607, 0, 0, 131072, 0, 0, 131073, 0, 0, 196608, 0, 0, 196609, 0, 0, 327678, 0, 0, 327679, 0, 0, 262144, 0, 0, 262145, 0, 0, 393214, 0, 0, 393215, 0, 0, 327680, 0, 0, 327681, 0, 0, 327682, 0, 0, 393216, 0, 0, 393217, 0, 0, 393218, 0, 0, 458752, 0, 0, 458753, 0, 0, 458754, 0, 0, 524289, 0, 0, 524290, 0, 0, 589826, 0, 0 )
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@@ -7,13 +7,19 @@
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0/texture = ExtResource( 1 )
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0/texture = ExtResource( 1 )
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0/tex_offset = Vector2( 0, 0 )
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0/tex_offset = Vector2( 0, 0 )
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0/modulate = Color( 1, 1, 1, 1 )
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0/modulate = Color( 1, 1, 1, 1 )
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0/region = Rect2( -32, -32, 192, 192 )
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0/region = Rect2( 0, 0, 64, 64 )
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0/tile_mode = 0
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0/tile_mode = 0
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0/occluder_offset = Vector2( 0, 0 )
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0/occluder_offset = Vector2( 0, 0 )
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0/navigation_offset = Vector2( 0, 0 )
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0/navigation_offset = Vector2( 0, 0 )
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0/shape_offset = Vector2( 0, 0 )
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0/shape_offset = Vector2( 0, 0 )
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0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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0/shape_one_way = false
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0/shape_one_way = false
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0/shape_one_way_margin = 0.0
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0/shape_one_way_margin = 1.0
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0/shapes = [ ]
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0/shapes = [ {
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"autotile_coord": Vector2( 0, 0 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": null,
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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} ]
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0/z_index = 0
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0/z_index = 0
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