fixed buggy dialogue on visible console
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@@ -6,7 +6,7 @@ public partial class console : PopupPanel
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private static RichTextLabel textblock;
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private LineEdit line;
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private Dictionary commandDict;
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private string error = "Not found! :(\n";
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private string error = "Not found! :(";
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//functions with capital letters can't be used inside the console
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public override void _Ready()
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@@ -21,13 +21,13 @@ public partial class console : PopupPanel
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if (Input.IsActionJustPressed("console"))
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{
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Visible = !Visible;
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line.GrabFocus();
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player.allowMovement = !Visible;
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line.GrabFocus();
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}
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/*if (OS.ReadStringFromStdIn() != "") //not tested yet
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OnLineEditTextSubmitted(OS.ReadStringFromStdIn());*/
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}
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private void OnPopupHide() => player.allowMovement = true;
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private void OnPopupHide() { if (dialog_bubble.isTalking == false) player.allowMovement = true; }
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private void OnLineEditTextSubmitted(string command)
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{
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line.Clear();
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@@ -11,6 +11,7 @@ public partial class dialog_bubble : CanvasLayer
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public string title;
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public Area2D triggerArea;
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public static bool forceClose;
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public static bool isTalking;
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/*TODO:
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- Dont repeat the same randomized dialogue after you get asked do you need something "else"
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- add tree support (example: "story" key)
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@@ -48,6 +49,7 @@ public partial class dialog_bubble : CanvasLayer
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GatherDialog("message");
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Visible = true;
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isTalking = true;
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}
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public void GatherDialog(string key)
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{
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@@ -162,6 +164,7 @@ public partial class dialog_bubble : CanvasLayer
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GetNode<Label>("box/name_label").Text = "???";
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richText.Text = "";
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if (GetParent().Name == "player") player.allowMovement = true;
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isTalking = false;
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forceClose = false;
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}
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}
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