improved pathfinding
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@@ -92,6 +92,7 @@ height = 54.0
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process_mode = 1
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collision_layer = 5
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collision_mask = 5
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collision_priority = 5.0
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motion_mode = 1
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script = ExtResource("1_qehox")
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@@ -133,3 +134,7 @@ visible = false
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position = Vector2(0, 36)
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rotation = 1.5708
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shape = SubResource("CapsuleShape2D_38v5o")
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[node name="globalposition_timer" type="Timer" parent="."]
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wait_time = 1.5
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autostart = true
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@@ -1,32 +1,7 @@
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[gd_scene load_steps=9 format=3 uid="uid://cpu7t7csffoxg"]
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[gd_scene load_steps=8 format=3 uid="uid://cpu7t7csffoxg"]
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[ext_resource type="Texture2D" uid="uid://ca1es3hoj53wg" path="res://assets/textures/enemies/slime_green_atlas.png" id="1_bw6us"]
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[sub_resource type="GDScript" id="GDScript_78jn1"]
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resource_name = "debug"
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script/source = "extends CharacterBody2D
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var speed = 35
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var motion = Vector2.ZERO
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var player = null
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func _ready():
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$animated_sprite_2d.play()
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func _physics_process(_delta):
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motion = Vector2.ZERO
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if player:
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motion = position.direction_to(player.position) * speed
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velocity = motion
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move_and_slide()
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func OnArea2dBodyEntered(body):
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player = body
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func OnArea2dBodyExited(_body):
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player = null
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"
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[ext_resource type="Script" path="res://src/scene-scripts/enemies/slime.cs" id="1_l1742"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_eghup"]
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atlas = ExtResource("1_bw6us")
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@@ -61,34 +36,24 @@ animations = [{
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}]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_e6mi3"]
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radius = 6.0
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height = 56.0
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[sub_resource type="CircleShape2D" id="CircleShape2D_3gptu"]
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radius = 440.41
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radius = 9.0
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height = 46.0
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[node name="slime" type="CharacterBody2D"]
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collision_layer = 9
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collision_mask = 8
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script = SubResource("GDScript_78jn1")
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collision_layer = 8
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collision_mask = 9
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collision_priority = 2.0
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script = ExtResource("1_l1742")
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[node name="animated_sprite_2d" type="AnimatedSprite2D" parent="."]
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position = Vector2(0, 33)
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position = Vector2(0, 19)
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sprite_frames = SubResource("SpriteFrames_bwr2v")
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frame_progress = 0.348187
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[node name="collision_shape_2d" type="CollisionShape2D" parent="."]
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position = Vector2(1, 43)
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position = Vector2(0, 28)
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rotation = 1.5708
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shape = SubResource("CapsuleShape2D_e6mi3")
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[node name="area_2d" type="Area2D" parent="."]
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position = Vector2(0, 32)
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collision_layer = 4
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collision_mask = 4
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[node name="collision_shape_2d" type="CollisionShape2D" parent="area_2d"]
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shape = SubResource("CircleShape2D_3gptu")
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[connection signal="body_entered" from="area_2d" to="." method="OnArea2dBodyEntered"]
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[connection signal="body_exited" from="area_2d" to="." method="OnArea2dBodyExited"]
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[node name="visible_notifier_2d" type="VisibleOnScreenNotifier2D" parent="."]
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rect = Rect2(-25, 0, 50, 40)
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@@ -7,7 +7,7 @@ radius = 33.1361
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[node name="rigid_body_2d" type="RigidBody2D"]
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collision_layer = 2
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collision_mask = 3
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collision_mask = 11
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collision_priority = 20.0
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gravity_scale = 0.0
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