fixed slime collision issues
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@@ -39,7 +39,7 @@ layer_1/modulate = Color(1, 1, 1, 1)
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layer_1/y_sort_enabled = true
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layer_1/y_sort_origin = 0
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layer_1/z_index = 0
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layer_1/tile_data = PackedInt32Array(-262141, 0, 0, -196605, 0, 0, -196604, 0, 0, -196603, 0, 0, -196602, 0, 0, -262138, 0, 0, -262139, 0, 0, -262140, 0, 0, -6, 0, 131072, -262150, 0, 196608, 4, 0, 65536, -851992, 5, 65536)
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layer_1/tile_data = PackedInt32Array(-262141, 0, 0, -196605, 0, 0, -196604, 0, 0, -196603, 0, 0, -196602, 0, 0, -262138, 0, 0, -262139, 0, 0, -262140, 0, 0, -6, 0, 131072, -262150, 0, 196608, 4, 0, 65536, 131074, 5, 65536, 262144, 5, 65536)
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metadata/_edit_lock_ = true
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[node name="player" parent="." instance=ExtResource("2_0skrb")]
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@@ -11,6 +11,9 @@ var motion = Vector2.ZERO
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var player = null
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func _ready():
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$animated_sprite_2d.play()
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func _physics_process(_delta):
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motion = Vector2.ZERO
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if player:
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@@ -65,6 +68,8 @@ height = 56.0
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radius = 440.41
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[node name="slime" type="CharacterBody2D"]
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collision_layer = 9
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collision_mask = 8
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script = SubResource("GDScript_78jn1")
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[node name="animated_sprite_2d" type="AnimatedSprite2D" parent="."]
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