made some window management changes
This commit is contained in:
@@ -1,5 +1,6 @@
|
||||
using Godot;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
|
||||
public class Main : Node2D
|
||||
{
|
||||
@@ -10,7 +11,9 @@ public class Main : Node2D
|
||||
// Called when the node enters the scene tree for the first time.
|
||||
public override void _Ready()
|
||||
{
|
||||
|
||||
//window management
|
||||
OS.WindowMaximized = OS.IsDebugBuild();
|
||||
OS.WindowFullscreen = !OS.IsDebugBuild();
|
||||
}
|
||||
|
||||
public override async void _Process(float delta)
|
||||
|
Reference in New Issue
Block a user