updated to godot 4.0 stable
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<Project Sdk="Godot.NET.Sdk/4.0.0-rc.1">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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<RootNamespace>RPGTestgd4</RootNamespace>
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</PropertyGroup>
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<ItemGroup>
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<Content Include="villager_normal.json" />
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</ItemGroup>
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</Project>
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