godot dictionary testing
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@@ -1,4 +1,5 @@
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using Godot;
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using Godot;
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using Godot.Collections;
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using System;
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using System;
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public partial class dialog_trigger_area : Area2D
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public partial class dialog_trigger_area : Area2D
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{
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{
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@@ -8,7 +9,14 @@ public partial class dialog_trigger_area : Area2D
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{
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{
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using var file = FileAccess.Open(dialogFile, FileAccess.ModeFlags.Read);
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using var file = FileAccess.Open(dialogFile, FileAccess.ModeFlags.Read);
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string text = file.GetAsText();
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string text = file.GetAsText();
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GD.Print(text);
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}
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var jsonFile = JSON.ParseString(text);
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Dictionary allDialog = (Dictionary)jsonFile;
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Dictionary firsChunkDialog = (Dictionary)allDialog["1"];
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GD.Print(firsChunkDialog["debugAnswer"]);
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}
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}
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}
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