godot dictionary testing

This commit is contained in:
2022-11-29 21:29:46 +01:00
parent b719aae87d
commit 9865198883

View File

@@ -1,4 +1,5 @@
using Godot;
using Godot.Collections;
using System;
public partial class dialog_trigger_area : Area2D
{
@@ -8,7 +9,14 @@ public partial class dialog_trigger_area : Area2D
{
using var file = FileAccess.Open(dialogFile, FileAccess.ModeFlags.Read);
string text = file.GetAsText();
GD.Print(text);
var jsonFile = JSON.ParseString(text);
Dictionary allDialog = (Dictionary)jsonFile;
Dictionary firsChunkDialog = (Dictionary)allDialog["1"];
GD.Print(firsChunkDialog["debugAnswer"]);
}
}