added a 3d spinning cube 2d tile
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@@ -133,4 +133,4 @@ locale/translations_pot_files=PackedStringArray()
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[rendering]
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[rendering]
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2d/snap/snap_2d_transforms_to_pixel=true
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global_illumination/gi/use_half_resolution=true
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30
scenes/3D/3d_cube.tscn
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30
scenes/3D/3d_cube.tscn
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@@ -0,0 +1,30 @@
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[gd_scene load_steps=4 format=3 uid="uid://boxvq5qowh8nn"]
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[sub_resource type="Environment" id="Environment_t32a1"]
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[sub_resource type="BoxMesh" id="BoxMesh_5dg07"]
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[sub_resource type="GDScript" id="GDScript_a7mr5"]
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resource_name = "spinning"
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script/source = "extends MeshInstance3D
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta):
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rotate_y(0.01)
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rotate_z(0.01)
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"
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[node name="Node3D" type="WorldEnvironment"]
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environment = SubResource("Environment_t32a1")
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[node name="mesh_instance_3d" type="MeshInstance3D" parent="."]
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transform = Transform3D(0.5, -0.5, 0.707107, 0.707107, 0.707107, 0, -0.5, 0.5, 0.707107, 0, 0, 0)
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mesh = SubResource("BoxMesh_5dg07")
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script = SubResource("GDScript_a7mr5")
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[node name="camera_3d" type="Camera3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 0.982906, 0.184106, 0, -0.184106, 0.982906, 0, 0.303103, 2.61621)
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fov = 99.1704
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[node name="directional_light_3d" type="DirectionalLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 0.856547, 0.51607, 0, -0.51607, 0.856547, 0, 0, 5.56892)
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File diff suppressed because one or more lines are too long
30
scenes/tiles/3d_cube_tile.tscn
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30
scenes/tiles/3d_cube_tile.tscn
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[gd_scene load_steps=3 format=3 uid="uid://dxfg62cl12ppw"]
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[ext_resource type="PackedScene" uid="uid://boxvq5qowh8nn" path="res://scenes/3D/3d_cube.tscn" id="1_643fx"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_lxe27"]
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size = Vector2(64, 64)
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[node name="3d_cube_tile" type="Node2D"]
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[node name="static_body_2d" type="StaticBody2D" parent="."]
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position = Vector2(0, 1)
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[node name="collision_shape_2d" type="CollisionShape2D" parent="static_body_2d"]
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position = Vector2(1, -2)
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shape = SubResource("RectangleShape2D_lxe27")
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[node name="sub_viewport_container" type="SubViewportContainer" parent="."]
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offset_left = -115.0
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offset_top = -112.0
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offset_right = 141.0
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offset_bottom = 144.0
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[node name="sub_viewport" type="SubViewport" parent="sub_viewport_container"]
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own_world_3d = true
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transparent_bg = true
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handle_input_locally = false
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size = Vector2i(230, 230)
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render_target_update_mode = 4
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[node name="Node3D" parent="sub_viewport_container/sub_viewport" instance=ExtResource("1_643fx")]
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@@ -14,7 +14,9 @@ public partial class dialog_bubble : CanvasLayer
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- Dont repeat the same randomized dialogue after you get asked do you need something "else"
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- Dont repeat the same randomized dialogue after you get asked do you need something "else"
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- add tree support (example: "story" key)
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- add tree support (example: "story" key)
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- ability to add dialogue begin answers on the fly (special ones are colored)
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- ability to add dialogue begin answers on the fly (special ones are colored)
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they will be in a dictionary with event IDs or Dictionary keys it also needs an array wich ones are active*/
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they will be in a dictionary with event IDs or Dictionary keys it also needs an array wich ones are active
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-strings like in the "goodbye" key should be randomized without the array brackets so they are only needed for multiline texts
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-answers should work more like dialogue for tree support*/
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public override void _Ready()
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public override void _Ready()
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{
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{
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richText = GetNode<RichTextLabel>("box/rich_text_label");
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richText = GetNode<RichTextLabel>("box/rich_text_label");
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@@ -130,7 +132,7 @@ public partial class dialog_bubble : CanvasLayer
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dlgPointer++;
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dlgPointer++;
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}
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}
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}
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}
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public void InDialogEvents(int eventID) //maybe replaceable with jsonrpc?
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public void InDialogEvents(int eventID)
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{
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{
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switch (eventID)
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switch (eventID)
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{
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{
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@@ -1,9 +1,10 @@
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[gd_resource type="TileSet" load_steps=9 format=3 uid="uid://txl24cadn8t4"]
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[gd_resource type="TileSet" load_steps=11 format=3 uid="uid://txl24cadn8t4"]
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[ext_resource type="PackedScene" uid="uid://dk7fqaw2b3w1k" path="res://scenes/tiles/first_debug_tile.tscn" id="1_uxmn6"]
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[ext_resource type="PackedScene" uid="uid://dk7fqaw2b3w1k" path="res://scenes/tiles/first_debug_tile.tscn" id="1_uxmn6"]
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[ext_resource type="PackedScene" uid="uid://dckxciecwjfgf" path="res://scenes/tiles/dialogdebug_cupcake.tscn" id="2_0cov5"]
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[ext_resource type="PackedScene" uid="uid://dckxciecwjfgf" path="res://scenes/tiles/dialogdebug_cupcake.tscn" id="2_0cov5"]
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[ext_resource type="PackedScene" uid="uid://c4dkrtswpv8cv" path="res://scenes/tiles/sound_debug_tile.tscn" id="3_lf2fs"]
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[ext_resource type="PackedScene" uid="uid://c4dkrtswpv8cv" path="res://scenes/tiles/sound_debug_tile.tscn" id="3_lf2fs"]
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[ext_resource type="Texture2D" uid="uid://d3l4uomk1gw8c" path="res://assets/textures/debug/grass_tile.png" id="4_k7c1q"]
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[ext_resource type="Texture2D" uid="uid://d3l4uomk1gw8c" path="res://assets/textures/debug/grass_tile.png" id="4_k7c1q"]
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[ext_resource type="PackedScene" uid="uid://dxfg62cl12ppw" path="res://scenes/tiles/3d_cube_tile.tscn" id="5_x3uol"]
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[sub_resource type="TileSetScenesCollectionSource" id="TileSetScenesCollectionSource_lcrun"]
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[sub_resource type="TileSetScenesCollectionSource" id="TileSetScenesCollectionSource_lcrun"]
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resource_name = "test"
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resource_name = "test"
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@@ -22,9 +23,14 @@ texture = ExtResource("4_k7c1q")
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texture_region_size = Vector2i(64, 64)
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texture_region_size = Vector2i(64, 64)
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0:0/0 = 0
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0:0/0 = 0
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[sub_resource type="TileSetScenesCollectionSource" id="TileSetScenesCollectionSource_loadc"]
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resource_name = "3d cube"
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scenes/1/scene = ExtResource("5_x3uol")
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[resource]
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[resource]
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tile_size = Vector2i(64, 64)
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tile_size = Vector2i(64, 64)
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sources/0 = SubResource("TileSetScenesCollectionSource_lcrun")
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sources/0 = SubResource("TileSetScenesCollectionSource_lcrun")
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sources/1 = SubResource("TileSetScenesCollectionSource_eskkr")
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sources/1 = SubResource("TileSetScenesCollectionSource_eskkr")
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sources/2 = SubResource("TileSetScenesCollectionSource_xtxu0")
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sources/2 = SubResource("TileSetScenesCollectionSource_xtxu0")
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sources/3 = SubResource("TileSetAtlasSource_na45g")
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sources/3 = SubResource("TileSetAtlasSource_na45g")
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sources/4 = SubResource("TileSetScenesCollectionSource_loadc")
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