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RPG-Test/scenes/3D/3d_cube.tscn

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[gd_scene load_steps=4 format=3 uid="uid://boxvq5qowh8nn"]
[sub_resource type="Environment" id="Environment_t32a1"]
[sub_resource type="BoxMesh" id="BoxMesh_5dg07"]
[sub_resource type="GDScript" id="GDScript_a7mr5"]
resource_name = "spinning"
script/source = "extends MeshInstance3D
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta):
rotate_y(0.01)
rotate_z(0.01)
"
[node name="Node3D" type="WorldEnvironment"]
environment = SubResource("Environment_t32a1")
[node name="mesh_instance_3d" type="MeshInstance3D" parent="."]
transform = Transform3D(0.5, -0.5, 0.707107, 0.707107, 0.707107, 0, -0.5, 0.5, 0.707107, 0, 0, 0)
mesh = SubResource("BoxMesh_5dg07")
script = SubResource("GDScript_a7mr5")
[node name="camera_3d" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.982906, 0.184106, 0, -0.184106, 0.982906, 0, 0.303103, 2.61621)
fov = 99.1704
[node name="directional_light_3d" type="DirectionalLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.856547, 0.51607, 0, -0.51607, 0.856547, 0, 0, 5.56892)