godot needs a special array :(

This commit is contained in:
2022-11-14 22:25:42 +01:00
parent 6a8d400574
commit a81ccc7182

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@@ -7,13 +7,23 @@ public class TilemapForeground : TileMap
bool ReplaceStaticTilesWithNodes = true;
public override void _Process(float delta)
{
if(ReplaceStaticTilesWithNodes){
ReplaceStaticTiles();
}
}
public void ReplaceStaticTiles()
public override void _Ready()
{
if (ReplaceStaticTilesWithNodes)
{
ReplaceStaticTiles(1);
}
}
public void ReplaceStaticTiles(int CellID)
{
//Vector2[] AllCells = GetUsedCellsById(CellID); //why isnt it just a normal array wtf
// for(int i = 0; i == AllCells.Length; i++)
// {
// GD.Print(AllCells[i]);
// }
}
}