maybe fixed pixelbleeding for grass
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@@ -21,7 +21,7 @@ compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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@@ -28,7 +28,6 @@ metadata/_edit_lock_ = true
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[node name="tilemap" type="TileMap" parent="."]
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y_sort_enabled = true
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tile_set = ExtResource("1_hewr6")
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cell_quadrant_size = 64
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format = 2
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layer_0/name = "Ground"
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layer_0/y_sort_enabled = true
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