added comment

This commit is contained in:
2023-02-09 21:34:24 +01:00
parent 3dd985f0a0
commit dcd10e4a2e

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@@ -49,6 +49,7 @@ public partial class dialog_bubble : CanvasLayer
dlgPointer = 0; dlgPointer = 0;
dlgLines = parsedDlg.AsGodotDictionary()[key].AsGodotArray(); dlgLines = parsedDlg.AsGodotDictionary()[key].AsGodotArray();
dlgLines = dlgLines.AsGodotArray()[GD.RandRange(0, dlgLines.AsGodotArray().Count - 1)]; dlgLines = dlgLines.AsGodotArray()[GD.RandRange(0, dlgLines.AsGodotArray().Count - 1)];
//TODO:copy a clean default array and remove already used indexes and copy from clean array when its empty
} }
public void CloseDialog() public void CloseDialog()