more dialog json testing

This commit is contained in:
2023-02-01 11:10:16 +01:00
parent 547e866597
commit ea07e94e0a
3 changed files with 24 additions and 14 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=3 format=3 uid="uid://dcb1x11exmlab"]
[gd_scene load_steps=3 format=3 uid="uid://cnmlidl1blxam"]
[ext_resource type="Script" path="res://src/scene-scripts/gui/dialog_bubble.cs" id="1_txwv4"]
[ext_resource type="FontFile" uid="uid://cx6bvqk0ghmjv" path="res://assets/fonts/urbane-rounded-medium.otf" id="2_qrihj"]
@@ -20,7 +20,7 @@ offset_bottom = -0.128052
grow_horizontal = 2
grow_vertical = 0
[node name="TextLabel" type="Label" parent="."]
[node name="text_label" type="Label" parent="."]
anchors_preset = -1
anchor_left = 0.218
anchor_top = 0.812
@@ -38,7 +38,7 @@ theme_override_font_sizes/font_size = 32
text = "This is test text"
autowrap_mode = 3
[node name="NameLabel" type="Label" parent="."]
[node name="name_label" type="Label" parent="."]
anchors_preset = -1
anchor_left = 0.164
anchor_top = 0.782

View File

@@ -1,14 +1,22 @@
using Godot;
using Godot.Collections;
using System;
public partial class dialog_bubble : CanvasLayer
{
public Variant parsedDialog;
public override void _Process(double delta)
{
}
public static void SetDialog(string dialogFile)
public void GetDialog(string dialogFile)
{
var parsedDialog = Json.ParseString(FileAccess.Open(dialogFile, FileAccess.ModeFlags.Read).GetAsText());
parsedDialog = Json.ParseString(FileAccess.Open(dialogFile, FileAccess.ModeFlags.Read).GetAsText());
GetNode<Label>("name_label").Text = parsedDialog.AsGodotDictionary()["dialogTitle"].AsString();
Array<string> dialogLinestest = new Array<string>();
dialogLinestest.Add("test");
dialogLinestest.Add("test2");
GD.Print(dialogLinestest);
GD.Print((parsedDialog.AsGodotDictionary()["tipp"]).AsGodotArray()[2].AsGodotArray()[4].VariantType);
if(GetParent().Name == "player") GetParent<player>().allowMovement = true;
}
}

View File

@@ -6,6 +6,7 @@ public partial class player : CharacterBody2D
[Export] public string playerName;
[Export] public int speed = 200;
public bool allowMovement = true;
public Vector2 movement;
public AnimatedSprite2D animatedSprite;
public Marker2D rotCenter;
@@ -17,23 +18,24 @@ public partial class player : CharacterBody2D
rotCenter = GetNode<Marker2D>("rotation_center");
dialogRayCast = GetNode<RayCast2D>("rotation_center/ray_cast_2d");
}
public void ChangeProcess(bool process)
{
if (process) ProcessMode = ProcessModeEnum.Inherit; else ProcessMode = ProcessModeEnum.Disabled;
animatedSprite.Frame = 0;
}
public override void _PhysicsProcess(double delta)
{
movement = Input.GetVector("move_left", "move_right", "move_up", "move_down");
if(allowMovement) movement = Input.GetVector("move_left", "move_right", "move_up", "move_down");
else movement = Vector2.Zero;
if(movement.Length() != 0) rotCenter.Rotation = new Vector2((float)Math.Round(movement.X,0),(float)Math.Round(movement.Y,0)).Angle();
MoveAndCollide(movement * speed * (float)delta);
}
public override void _Process(double delta)
{
if (Input.IsActionJustPressed("ui_accept") && dialogRayCast.IsColliding())
dialog_bubble.SetDialog(dialogRayCast.GetCollider().Get("dialogFile").AsString());
if (Input.IsActionJustPressed("ui_accept") && dialogRayCast.IsColliding() && allowMovement)
GetNode<dialog_bubble>("dialog_bubble").GetDialog(dialogRayCast.GetCollider().Get("dialogFile").AsString());
//animation system (with controller support wich cant get normalized vector)
if(allowMovement == false)
{
animatedSprite.Stop();
animatedSprite.Frame = 0;
}
if (movement.Length() != 0)
animatedSprite.Play();
else