changed text colors
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@@ -24,8 +24,8 @@ public partial class dialog_bubble : CanvasLayer
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{
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triggerArea = actor;
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name = title;
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playerName = "[color=blue]" + playerName + "[/color]";
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parsedDlg = Json.ParseString(FileAccess.Open(file, FileAccess.ModeFlags.Read).GetAsText().Replace("{player}", playerName).Replace("{title}", title));
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parsedDlg = Json.ParseString(FileAccess.Open(file, FileAccess.ModeFlags.Read).GetAsText()
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.Replace("{player}", "[color=cyan]" + playerName + "[/color]").Replace("{title}", "[color=purple]" + title + "[/color]"));
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if (parsedDlg.AsGodotDictionary()["dialogType"].AsString() != "villager" || introducedVillager)
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GetNode<Label>("box/name_label").Text = title;
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if (GetParent().Name == "player") GetParent<player>().allowMovement = false;
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