readded fullscreen hotkeys
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26
src/main.cs
Normal file
26
src/main.cs
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using Godot;
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using System;
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public partial class main : Node2D
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{
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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if (Input.IsActionJustPressed("hotkey_fullscreen"))
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{
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if (DisplayServer.WindowGetMode() == DisplayServer.WindowMode.Fullscreen)
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{
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DisplayServer.WindowSetMode(DisplayServer.WindowMode.Windowed);
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}
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else
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{
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DisplayServer.WindowSetMode(DisplayServer.WindowMode.Fullscreen);
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}
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}
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}
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}
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