cleaned some code and folder organization
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@@ -26,7 +26,9 @@ public partial class player : CharacterBody2D
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if (Input.IsActionJustPressed("move_up")) GetNode<RayCast2D>("ray_cast_2d").TargetPosition = new Vector2(0, -64);
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//call event in raycasted object
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if (Input.IsActionJustPressed("ui_accept") && GetNode<RayCast2D>("ray_cast_2d").IsColliding()) {
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var raycastedObject = GetNode<RayCast2D>("ray_cast_2d").GetCollider();
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if(Input.IsActionJustPressed("ui_accept") && raycastedObject!=null) raycastedObject.Call("OnInteraction");
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raycastedObject.Call("OnInteraction");
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}
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}
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}
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