cleaned some code and folder organization
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@@ -1,10 +1,10 @@
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[gd_scene load_steps=2 format=3 uid="uid://hkcebwbua6wm"]
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[gd_scene load_steps=2 format=3 uid="uid://hyhe4kitrbt6"]
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[ext_resource type="Script" path="res://src/scene-scripts/gui/dialog_trigger_area.cs" id="1_wosjw"]
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[ext_resource type="Script" path="res://src/scene-scripts/dialog_trigger_area.cs" id="1_ujbo8"]
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[node name="dialog_trigger_area" type="Area2D"]
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[node name="dialog_trigger_area" type="Area2D"]
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collision_layer = 2
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collision_layer = 2
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collision_mask = 2
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collision_mask = 2
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script = ExtResource("1_wosjw")
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script = ExtResource("1_ujbo8")
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[node name="collision_shape_2d" type="CollisionShape2D" parent="."]
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[node name="collision_shape_2d" type="CollisionShape2D" parent="."]
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@@ -1,7 +1,7 @@
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[gd_scene load_steps=5 format=3 uid="uid://h8na2j1qthm4"]
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[gd_scene load_steps=5 format=3 uid="uid://h8na2j1qthm4"]
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[ext_resource type="Texture2D" uid="uid://p5ubildre2tg" path="res://assets/textures/debug/cupcake.png" id="1_imilm"]
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[ext_resource type="Texture2D" uid="uid://p5ubildre2tg" path="res://assets/textures/debug/cupcake.png" id="1_imilm"]
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[ext_resource type="PackedScene" uid="uid://hkcebwbua6wm" path="res://scenes/gui/dialog_trigger_area.tscn" id="2_blpmd"]
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[ext_resource type="PackedScene" uid="uid://hyhe4kitrbt6" path="res://scenes/gui/dialog_trigger_area.tscn" id="2_blpmd"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_pchpi"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_pchpi"]
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size = Vector2(64, 58.5)
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size = Vector2(64, 58.5)
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@@ -26,7 +26,9 @@ public partial class player : CharacterBody2D
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if (Input.IsActionJustPressed("move_up")) GetNode<RayCast2D>("ray_cast_2d").TargetPosition = new Vector2(0, -64);
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if (Input.IsActionJustPressed("move_up")) GetNode<RayCast2D>("ray_cast_2d").TargetPosition = new Vector2(0, -64);
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//call event in raycasted object
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//call event in raycasted object
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if (Input.IsActionJustPressed("ui_accept") && GetNode<RayCast2D>("ray_cast_2d").IsColliding()) {
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var raycastedObject = GetNode<RayCast2D>("ray_cast_2d").GetCollider();
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var raycastedObject = GetNode<RayCast2D>("ray_cast_2d").GetCollider();
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if(Input.IsActionJustPressed("ui_accept") && raycastedObject!=null) raycastedObject.Call("OnInteraction");
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raycastedObject.Call("OnInteraction");
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}
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}
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}
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}
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}
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