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@@ -29,7 +29,7 @@ public partial class dialog_bubble : CanvasLayer
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}
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public void GetDialog(string file, Area2D actor)
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{
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console.Print("Loaded dialogue from: " + file + "\nClose dialogue with 'closedialogue'");
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console.Print("Loaded dialogue from: " + file + "\nClose dialogue with \"closedialogue\"");
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triggerArea = actor;
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title = actor.Get("title").AsString();
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bool introducedVillager = actor.Get("introducedVillager").AsBool();
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