fixed enemy sticking to player bug without weird workaround

This commit is contained in:
2023-02-27 19:34:15 +01:00
parent 86d6563975
commit fc84f8889f
3 changed files with 8 additions and 9 deletions

View File

@@ -42,7 +42,11 @@ height = 46.0
[node name="slime" type="CharacterBody2D"]
collision_layer = 8
collision_mask = 9
collision_priority = 2.0
collision_priority = 20.0
motion_mode = 1
floor_stop_on_slope = false
floor_constant_speed = true
platform_on_leave = 2
script = ExtResource("1_l1742")
[node name="animated_sprite_2d" type="AnimatedSprite2D" parent="."]

View File

@@ -8,7 +8,7 @@ radius = 33.1361
[node name="rigid_body_2d" type="RigidBody2D"]
collision_layer = 2
collision_mask = 11
collision_priority = 20.0
collision_priority = 25.0
gravity_scale = 0.0
[node name="Sprite2D" type="Sprite2D" parent="."]

View File

@@ -10,7 +10,7 @@ public partial class player : CharacterBody2D
public AnimatedSprite2D animatedSprite;
public Marker2D rotCenter;
public RayCast2D dialogRayCast;
public static Vector2 globalPlayerPosition; //for enemy path finding with delay for less bugs
public static Vector2 globalPlayerPosition;
//console cheats:
private static Camera2D cheatCam;
private static Camera2D mainCam;
@@ -27,20 +27,15 @@ public partial class player : CharacterBody2D
}
public override void _PhysicsProcess(double delta)
{
globalPlayerPosition = Position;
if (allowMovement)
movement = Input.GetVector("move_left", "move_right", "move_up", "move_down");
else movement = Vector2.Zero;
if (Math.Round(movement.Length(), 0) != 0) rotCenter.Rotation = new Vector2((float)Math.Round(movement.X, 0), (float)Math.Round(movement.Y, 0)).Angle();
MoveAndCollide(movement * speed * 200 * (float)delta);
}
void GlobalPlayerPosition()
{
if (Mathf.Round(GetNode<Timer>("globalposition_timer").TimeLeft) == 0)
globalPlayerPosition = Position;
}
public override void _Process(double delta)
{
GlobalPlayerPosition();
if (Input.IsActionJustPressed("ui_accept") && dialogRayCast.IsColliding() && allowMovement)
GetNode<dialog_bubble>("dialog_bubble").GetDialog(dialogRayCast.GetCollider().Get("file").AsString(), (Area2D)dialogRayCast.GetCollider());