fixed enemy sticking to player bug without weird workaround
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@@ -42,7 +42,11 @@ height = 46.0
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[node name="slime" type="CharacterBody2D"]
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collision_layer = 8
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collision_mask = 9
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collision_priority = 2.0
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collision_priority = 20.0
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motion_mode = 1
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floor_stop_on_slope = false
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floor_constant_speed = true
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platform_on_leave = 2
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script = ExtResource("1_l1742")
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[node name="animated_sprite_2d" type="AnimatedSprite2D" parent="."]
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