fixed enemy sticking to player bug without weird workaround
This commit is contained in:
@@ -8,7 +8,7 @@ radius = 33.1361
|
||||
[node name="rigid_body_2d" type="RigidBody2D"]
|
||||
collision_layer = 2
|
||||
collision_mask = 11
|
||||
collision_priority = 20.0
|
||||
collision_priority = 25.0
|
||||
gravity_scale = 0.0
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
|
Reference in New Issue
Block a user