fixed enemy sticking to player bug without weird workaround

This commit is contained in:
2023-02-27 19:34:15 +01:00
parent 86d6563975
commit fc84f8889f
3 changed files with 8 additions and 9 deletions

View File

@@ -8,7 +8,7 @@ radius = 33.1361
[node name="rigid_body_2d" type="RigidBody2D"]
collision_layer = 2
collision_mask = 11
collision_priority = 20.0
collision_priority = 25.0
gravity_scale = 0.0
[node name="Sprite2D" type="Sprite2D" parent="."]