Files
RPG-Test/scenes/tiles/sound_debug_tile.tscn
2023-03-01 18:57:37 +01:00

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[gd_scene load_steps=5 format=3 uid="uid://c4dkrtswpv8cv"]
[ext_resource type="Texture2D" uid="uid://ciidukjv5k6oa" path="res://assets/textures/debug/banana.png" id="1_7651j"]
[ext_resource type="AudioStream" uid="uid://s64cl4x57oae" path="res://assets/audios/sound_explode.wav" id="3_dnu2u"]
[sub_resource type="GDScript" id="GDScript_krkfl"]
resource_name = "sound_debug_tile"
script/source = "extends StaticBody2D
@export var soundOn = true
func _ready():
$audio_stream_player_2d.autoplay = soundOn
if(soundOn):
$audio_stream_player_2d.play()
func OnAudioFinished():
if(soundOn):
$audio_stream_player_2d.play()
"
[sub_resource type="CircleShape2D" id="CircleShape2D_2d5dy"]
radius = 30.8058
[node name="sound_debug_tile" type="StaticBody2D"]
collision_priority = 20.0
script = SubResource("GDScript_krkfl")
soundOn = false
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_7651j")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(-1, 4)
shape = SubResource("CircleShape2D_2d5dy")
[node name="audio_stream_player_2d" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("3_dnu2u")
max_distance = 1700.0
attenuation = 1.7
[connection signal="finished" from="audio_stream_player_2d" to="." method="OnAudioFinished"]