fixed collision issues

This commit is contained in:
2023-03-01 18:57:37 +01:00
parent 9734d53d62
commit fbe731136f
7 changed files with 8 additions and 4 deletions

View File

@@ -91,6 +91,8 @@ height = 55.9998
size = Vector2(54, 71)
[node name="base_npc" type="CharacterBody2D"]
collision_mask = 0
collision_priority = 15.0
[node name="animated_sprite_2d" type="AnimatedSprite2D" parent="."]
sprite_frames = SubResource("SpriteFrames_rr6ht")

View File

@@ -65,7 +65,8 @@ position = Vector2(-131, 147)
metadata/_edit_lock_ = true
[node name="world_border" type="StaticBody2D" parent="."]
collision_priority = 3.0
collision_mask = 0
collision_priority = 20.0
metadata/_edit_lock_ = true
[node name="collision_shape_2d" type="CollisionShape2D" parent="world_border"]

View File

@@ -85,7 +85,6 @@ animations = [{
}]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_38v5o"]
radius = 10.0
height = 54.0
[node name="player" type="CharacterBody2D"]

View File

@@ -22,6 +22,7 @@ pass
[node name="static_body_2d" type="StaticBody2D" parent="."]
position = Vector2(0, 1)
collision_priority = 20.0
[node name="collision_shape_2d" type="CollisionShape2D" parent="static_body_2d"]
position = Vector2(1, -2)

View File

@@ -6,6 +6,7 @@
size = Vector2(64, 14.625)
[node name="dialogdebug_cupcake" type="StaticBody2D"]
collision_priority = 20.0
metadata/_edit_lock_ = true
[node name="Sprite2D" type="Sprite2D" parent="."]

View File

@@ -39,10 +39,9 @@ animations = [{
radius = 9.0
height = 46.0
[node name="slime" type="CharacterBody2D"]
[node name="slime" type="CharacterBody2D" groups=["enemies"]]
collision_layer = 8
collision_mask = 9
collision_priority = 20.0
motion_mode = 1
floor_stop_on_slope = false
floor_constant_speed = true

View File

@@ -22,6 +22,7 @@ func OnAudioFinished():
radius = 30.8058
[node name="sound_debug_tile" type="StaticBody2D"]
collision_priority = 20.0
script = SubResource("GDScript_krkfl")
soundOn = false