Files
RPG-Test/src/Player.cs
2022-11-11 18:36:01 +01:00

33 lines
704 B
C#

using Godot;
using System;
public class Player : Area2D
{
[Export]
public int speed = 400;
public override void _Ready()
{
}
public override void _Process(float delta)
{
if (Input.IsActionPressed("move_left"))
{
Position -= new Vector2(speed, 0) * delta;
}
if (Input.IsActionPressed("move_right"))
{
Position += new Vector2(speed, 0) * delta;
}
if (Input.IsActionPressed("move_up"))
{
Position -= new Vector2(0, speed) * delta;
}
if (Input.IsActionPressed("move_down"))
{
Position += new Vector2(0, speed) * delta;
}
}
}