Switched from os.name to platform.system for better platform discovery

This commit is contained in:
Eddie Dover
2023-12-22 17:04:26 -08:00
parent 39078e7a98
commit 20978010a1

View File

@@ -1,4 +1,5 @@
import os import os
import platform
import sys import sys
yes = {"yes", "y", "ye", ""} yes = {"yes", "y", "ye", ""}
@@ -16,15 +17,16 @@ if choice in yes:
"python -m SCons && python -m SCons target=template_release && cd project && godot" "python -m SCons && python -m SCons target=template_release && cd project && godot"
) )
elif choice in no: elif choice in no:
if os.name == "nt": # Windows system = platform.system()
if system == "Windows": # Windows
os.system( os.system(
"python -m SCons && python -m SCons target=template_release && godot project\project.godot" "python -m SCons && python -m SCons target=template_release && godot project/project.godot"
) )
elif os.name == "darwin": # macOS elif system == "Darwin": # macOS
os.system( os.system(
"python -m SCons target=template_release arch=x86_64 && python -m SCons target=template_debug arch=x86_64 && python -m SCons target=template_release arch=arm64 && python -m SCons target=template_debug arch=arm64 && godot project/project.godot" "python -m SCons target=template_release arch=x86_64 && python -m SCons target=template_debug arch=x86_64 && python -m SCons target=template_release arch=arm64 && python -m SCons target=template_debug arch=arm64 && godot project/project.godot"
) )
else: else: # Linux
os.system( os.system(
"python -m SCons && python -m SCons target=template_release && godot project/project.godot" "python -m SCons && python -m SCons target=template_release && godot project/project.godot"
) )