Force Python 3 and use proper dylib

This commit is contained in:
2023-05-04 15:40:56 +02:00
parent bec727743e
commit 4b9f57087b
5 changed files with 20 additions and 23 deletions

View File

@@ -1,10 +1,7 @@
<img src="/project/assets/Banner.svg" alt="Project Banner" /> <img src="https://github.com/vaporvee/discord-sdk-godot/blob/main/project/assets/Banner_v1.png?raw=true">
![HitCount](https://hits.dwyl.com/vaporvee/discord-sdk-godot.svg) ### This is an early version! In future versions there will be invites, user info etc. very soon!
### :warning: This is an early version! MacOS support still doesn't work! In future versions there also will be invites, user info etc. very soon!
Don't forget to run the following command **if you clone this project** or files will be missing Don't forget to run the following command **if you clone this project** or files will be missing
```sh ```sh
python setup.py python setup.py
``` ```
@@ -19,24 +16,24 @@ python setup.py
extends Node extends Node
func _ready(): func _ready():
Discord_Activity.app_id = 1099618430065324082 # Application ID Discord_SDK.app_id = 1099618430065324082 # Application ID
print("Discord working: " + str(Discord_Activity.get_is_discord_working())) # A boolean if everything worked print("Discord working: " + str(Discord_SDK.get_is_discord_working())) # A boolean if everything worked
Discord_Activity.details = "A demo activity by vaporvee#1231" Discord_SDK.details = "A demo activity by vaporvee#1231"
Discord_Activity.state = "Checkpoint 23/23" Discord_SDK.state = "Checkpoint 23/23"
Discord_Activity.large_image = "game" # Image key from "Art Assets" Discord_SDK.large_image = "game" # Image key from "Art Assets"
Discord_Activity.large_image_text = "Try it now!" Discord_SDK.large_image_text = "Try it now!"
Discord_Activity.small_image = "boss" # Image key from "Art Assets" Discord_SDK.small_image = "boss" # Image key from "Art Assets"
Discord_Activity.small_image_text = "Fighting the end boss! D:" Discord_SDK.small_image_text = "Fighting the end boss! D:"
Discord_SDK.start_timestamp = int(Time.get_unix_time_from_system()) # "02:41 elapsed"
# Discord_SDK.end_timestamp = int(Time.get_unix_time_from_system()) + 3600 # +1 hour in unix time
Discord_Activity.start_timestamp = int(Time.get_unix_time_from_system()) # "02:46 elapsed" Discord_SDK.refresh() # Always refresh after changing the values!
# Discord_Activity.end_timestamp = int(Time.get_unix_time_from_system()) + 3600 # +1 hour in unix time / "01:00 remaining"
Discord_Activity.refresh() # Always refresh after changing the values!
``` ```
#### Then it will look similar to this: #### Then it should look like this:
<img src="/project/assets/ActivityPreview.svg" alt="Activity Preview" /> <img src="https://cdn.discordapp.com/attachments/825019604207927326/1099642861256970311/activity.webp">
### [Try a built demo](https://github.com/vaporvee/discord-sdk-godot/releases/latest/download/Demo-Export.zip) ### [Try a built demo](https://github.com/vaporvee/discord-sdk-godot/releases/latest/download/Demo-Export.zip)
:incoming_envelope: Still questions? write an [issue](https://github.com/vaporvee/discord-sdk-godot/issues)! I'll answer very fast :) :incoming_envelope: Still questions? write an [issue](https://github.com/vaporvee/discord-sdk-godot/issues)! I'll answer very fast :)
@@ -45,7 +42,7 @@ func _ready():
<br /> <br />
### Credit ### Credit
[@Pukimaa](https://github.com/pukimaa) - Designer [@Pukimaa](https://github.com/pukimaa) - Logo Design
<br /> <br />

View File

@@ -11,13 +11,13 @@ else:
"Do you want to open only the built project instead of the Godot Editor after building? ([y]es/[n]o): ") "Do you want to open only the built project instead of the Godot Editor after building? ([y]es/[n]o): ")
choice = input().lower() choice = input().lower()
if choice in yes: if choice in yes:
os.system("python -m SCons && python -m SCons target=template_release && cd project && godot") os.system("python3 -m SCons && python3 -m SCons target=template_release && cd project && godot")
elif choice in no: elif choice in no:
if os.name == 'nt': if os.name == 'nt':
os.system( os.system(
"python -m SCons && python -m SCons target=template_release && godot project\project.godot") "python3 -m SCons && python3 -m SCons target=template_release && godot project\project.godot")
else: else:
os.system( os.system(
"python -m SCons && python -m SCons target=template_release && godot project/project.godot") "python3 -m SCons && python3 -m SCons target=template_release && godot project/project.godot")
else: else:
sys.stdout.write("Please respond with 'yes' or 'no'") sys.stdout.write("Please respond with 'yes' or 'no'")