Force Python 3 and use proper dylib
This commit is contained in:
35
README.md
35
README.md
@@ -1,10 +1,7 @@
|
||||
<img src="/project/assets/Banner.svg" alt="Project Banner" />
|
||||
<img src="https://github.com/vaporvee/discord-sdk-godot/blob/main/project/assets/Banner_v1.png?raw=true">
|
||||
|
||||

|
||||
|
||||
### :warning: This is an early version! MacOS support still doesn't work! In future versions there also will be invites, user info etc. very soon!
|
||||
### This is an early version! In future versions there will be invites, user info etc. very soon!
|
||||
Don't forget to run the following command **if you clone this project** or files will be missing
|
||||
|
||||
```sh
|
||||
python setup.py
|
||||
```
|
||||
@@ -19,24 +16,24 @@ python setup.py
|
||||
extends Node
|
||||
|
||||
func _ready():
|
||||
Discord_Activity.app_id = 1099618430065324082 # Application ID
|
||||
print("Discord working: " + str(Discord_Activity.get_is_discord_working())) # A boolean if everything worked
|
||||
Discord_Activity.details = "A demo activity by vaporvee#1231"
|
||||
Discord_Activity.state = "Checkpoint 23/23"
|
||||
Discord_SDK.app_id = 1099618430065324082 # Application ID
|
||||
print("Discord working: " + str(Discord_SDK.get_is_discord_working())) # A boolean if everything worked
|
||||
Discord_SDK.details = "A demo activity by vaporvee#1231"
|
||||
Discord_SDK.state = "Checkpoint 23/23"
|
||||
|
||||
Discord_Activity.large_image = "game" # Image key from "Art Assets"
|
||||
Discord_Activity.large_image_text = "Try it now!"
|
||||
Discord_Activity.small_image = "boss" # Image key from "Art Assets"
|
||||
Discord_Activity.small_image_text = "Fighting the end boss! D:"
|
||||
Discord_SDK.large_image = "game" # Image key from "Art Assets"
|
||||
Discord_SDK.large_image_text = "Try it now!"
|
||||
Discord_SDK.small_image = "boss" # Image key from "Art Assets"
|
||||
Discord_SDK.small_image_text = "Fighting the end boss! D:"
|
||||
|
||||
Discord_Activity.start_timestamp = int(Time.get_unix_time_from_system()) # "02:46 elapsed"
|
||||
# Discord_Activity.end_timestamp = int(Time.get_unix_time_from_system()) + 3600 # +1 hour in unix time / "01:00 remaining"
|
||||
Discord_SDK.start_timestamp = int(Time.get_unix_time_from_system()) # "02:41 elapsed"
|
||||
# Discord_SDK.end_timestamp = int(Time.get_unix_time_from_system()) + 3600 # +1 hour in unix time
|
||||
|
||||
Discord_Activity.refresh() # Always refresh after changing the values!
|
||||
Discord_SDK.refresh() # Always refresh after changing the values!
|
||||
|
||||
```
|
||||
#### Then it will look similar to this:
|
||||
<img src="/project/assets/ActivityPreview.svg" alt="Activity Preview" />
|
||||
#### Then it should look like this:
|
||||
<img src="https://cdn.discordapp.com/attachments/825019604207927326/1099642861256970311/activity.webp">
|
||||
|
||||
### [Try a built demo](https://github.com/vaporvee/discord-sdk-godot/releases/latest/download/Demo-Export.zip)
|
||||
:incoming_envelope: Still questions? write an [issue](https://github.com/vaporvee/discord-sdk-godot/issues)! I'll answer very fast :)
|
||||
@@ -45,7 +42,7 @@ func _ready():
|
||||
<br />
|
||||
|
||||
### Credit
|
||||
[@Pukimaa](https://github.com/pukimaa) - Designer
|
||||
[@Pukimaa](https://github.com/pukimaa) - Logo Design
|
||||
|
||||
<br />
|
||||
|
||||
|
6
build.py
6
build.py
@@ -11,13 +11,13 @@ else:
|
||||
"Do you want to open only the built project instead of the Godot Editor after building? ([y]es/[n]o): ")
|
||||
choice = input().lower()
|
||||
if choice in yes:
|
||||
os.system("python -m SCons && python -m SCons target=template_release && cd project && godot")
|
||||
os.system("python3 -m SCons && python3 -m SCons target=template_release && cd project && godot")
|
||||
elif choice in no:
|
||||
if os.name == 'nt':
|
||||
os.system(
|
||||
"python -m SCons && python -m SCons target=template_release && godot project\project.godot")
|
||||
"python3 -m SCons && python3 -m SCons target=template_release && godot project\project.godot")
|
||||
else:
|
||||
os.system(
|
||||
"python -m SCons && python -m SCons target=template_release && godot project/project.godot")
|
||||
"python3 -m SCons && python3 -m SCons target=template_release && godot project/project.godot")
|
||||
else:
|
||||
sys.stdout.write("Please respond with 'yes' or 'no'")
|
||||
|
BIN
project/addons/discord-sdk-gd/bin/macos/discord_game_sdk.dylib
Normal file
BIN
project/addons/discord-sdk-gd/bin/macos/discord_game_sdk.dylib
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Reference in New Issue
Block a user