removed custom loader node and did a bit documentation
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@@ -1,25 +1,38 @@
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class_name DiscordSDKTutorial
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extends Node
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# 1. Put the addons/ folder in your Godot project
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# 2. Enable the addon in your Project Settings under "Plugins" and "DiscordSDK". (if it doesn't show up restart your project and try again)
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# 3. Restart your project
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# 4. Create an Application under https://discord.com/developers/applications and get the Application ID
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# 5. (optional) Set images under "Rich Presence" and "Art Assets" and remember the keys
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#SELECT THE TEXT WITH YOUR MOUSE AND CTR + K TO UNCOMMENT THE FOLLOWING
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#func _ready():
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# discord_sdk.app_id = 1099618430065324082 # Application ID
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# print("Discord working: " + str(discord_sdk.get_is_discord_working())) # A boolean if everything worked
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# discord_sdk.details = "A demo activity by vaporvee#1231"
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# discord_sdk.state = "Checkpoint 23/23"
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#
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# discord_sdk.large_image = "game" # Image key from "Art Assets"
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# discord_sdk.large_image_text = "Try it now!"
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# discord_sdk.small_image = "boss" # Image key from "Art Assets"
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# discord_sdk.small_image_text = "Fighting the end boss! D:"
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#
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# discord_sdk.start_timestamp = int(Time.get_unix_time_from_system()) # "02:41 elapsed"
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# discord_sdk.end_timestamp = int(Time.get_unix_time_from_system()) + 3600 # +1 hour in unix time
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#
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# discord_sdk.refresh() # Always refresh after changing the values!
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## 1. Put the addons/ folder in your Godot project[br]
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## 2. Enable the addon in your Project Settings under "Plugins" and "DiscordSDK". [br](if it doesn't show up restart your project and try again)[br]
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## 3. Restart your project[br]
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## 4. Create an Application under https://discord.com/developers/applications and get the Application ID br]
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## 5. (optional) Set images under "Rich Presence" and "Art Assets" and remember the keys[br]
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##
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## This is your [code]_ready()[/code] function wich could be anywhere
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## [codeblock]
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## func _ready():
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## # Application ID
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## discord_sdk.app_id = 1099618430065324082
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## # this is boolean if everything worked
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## print("Discord working: " + str(discord_sdk.get_is_discord_working()))
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## # Set the first custom text row of the activity here
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## discord_sdk.details = "A demo activity by vaporvee#1231"
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## # Set the second custom text row of the activity here
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## discord_sdk.state = "Checkpoint 23/23"
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## # Image key for small image from "Art Assets" from the Discord Developer website
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## discord_sdk.large_image = "game"
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## # Tooltip text for the large image
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## discord_sdk.large_image_text = "Try it now!"
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## # Image key for large image from "Art Assets" from the Discord Developer website
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## discord_sdk.small_image = "boss"
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## # Tooltip text for the small image
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## discord_sdk.small_image_text = "Fighting the end boss! D:"
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## # "02:41 elapsed" timestamp for the activity
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## discord_sdk.start_timestamp = int(Time.get_unix_time_from_system())
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## # "59:59 remaining" timestamp for the activity
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## discord_sdk.end_timestamp = int(Time.get_unix_time_from_system()) + 3600
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## # Always refresh after changing the values!
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## discord_sdk.refresh()
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## [/codeblock]
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##
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## @tutorial(More information here): https://github.com/vaporvee/discord-sdk-godot/wiki/Quick-start
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## @tutorial(Make your Application ID and else here): https://discord.com/developers/applications
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@@ -1,7 +0,0 @@
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[gd_scene load_steps=2 format=3 uid="uid://dkbtuqbtdlqnk"]
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[ext_resource type="Script" path="res://addons/discord-sdk-gd/nodes/core_updater.gd" id="1_8fjwg"]
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[node name="DiscordSDKLoader" type="Node"]
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editor_description = "This always needs to run in the background if you want to comunicate with the discord client."
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script = ExtResource("1_8fjwg")
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@@ -1,8 +1,12 @@
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## This always needs to run in the background if you want to comunicate with the discord client.
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## [color=yellow]PLEASE IGNORE![/color] This is a important Node wich gets automatically added as Singleton.
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##
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## The DiscordSDKLoader Node automatically gets added as Singleton while installing the addon.
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## It has to run in the background to comunicate with Discord.
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## You don't need to use it.
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##
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## @tutorial: https://github.com/vaporvee/discord-sdk-godot/wiki
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class_name core_updater
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extends Node
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@export var is_running: bool =false
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func _process(delta) -> void:
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discord_sdk.coreupdate()
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is_running = true
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@@ -1,4 +1,8 @@
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## This is a Debug Node wich will show (only if the project runs) some usefull info and buttons/input
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## This is a Debug Node wich will show some usefull info and buttons/input
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##
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## The DiscordSDK Debug Node will show info about the current values of its variables and some buttons to change them.
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##
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## @tutorial: https://github.com/vaporvee/discord-sdk-godot/wiki
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extends Node
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func _ready() -> void:
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@@ -1,10 +1,6 @@
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@tool
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extends EditorPlugin
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const DiscordSDKLoader = preload("res://addons/discord-sdk-gd/nodes/core_updater.gd")
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const DiscordSDKLoader_icon = preload("res://addons/discord-sdk-gd/nodes/assets/Group_1.svg")
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var loaded_DiscordSDKLoader = DiscordSDKLoader.new()
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const DiscordSDKDebug = preload("res://addons/discord-sdk-gd/nodes/debug.gd")
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const DiscordSDKDebug_icon = preload("res://addons/discord-sdk-gd/nodes/assets/Debug.svg")
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var loaded_DiscordSDKDebug = DiscordSDKDebug.new()
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@@ -15,7 +11,6 @@ var loaded_exportplugin = ExportPlugin.new()
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func _enter_tree() -> void:
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add_custom_type("DiscordSDKLoader","Node",DiscordSDKLoader,DiscordSDKLoader_icon)
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add_custom_type("DiscordSDKDebug","Node",DiscordSDKDebug,DiscordSDKDebug_icon)
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add_autoload_singleton("DiscordSDKLoader", "res://addons/discord-sdk-gd/nodes/core_updater.gd")
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add_export_plugin(loaded_exportplugin)
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@@ -29,7 +24,6 @@ func _enable_plugin():
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func _disable_plugin() -> void:
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print("DiscordSDK Addon got disabled")
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remove_autoload_singleton("DiscordSDKLoader")
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remove_custom_type("DiscordSDKLoader")
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remove_custom_type("DiscordSDKDebug")
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ProjectSettings.clear("DiscordSDK/EditorPresence/enabled")
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@@ -8,10 +8,6 @@
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config_version=5
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[DiscordSDK]
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EditorPresence/enabled=true
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[application]
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config/name="GDExtension DiscordSDK Test Project"
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