fixed app id type and DiscordConnector node

This commit is contained in:
2025-03-23 23:33:38 +01:00
parent e9a48bba97
commit 70969b5a19
14 changed files with 134 additions and 111 deletions

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@@ -1,13 +0,0 @@
## This is a GDscript Node wich gets automatically added as Autoload while installing the addon.
##
## It can run in the background to comunicate with Discord.
## You don't need to use it. If you remove it make sure to run [code]DiscordUtil.run_callbacks()[/code] in a [code]_process[/code] function.
##
## @tutorial: https://github.com/vaporvee/discord-rpc-godot/wiki
extends Node
func _ready() -> void:
pass
func _process(_delta) -> void:
DiscordUtil.run_callbacks()

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@@ -1 +0,0 @@
uid://dc5abjov0ebdr

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@@ -33,11 +33,10 @@ func _enable_plugin() -> void:
print("IGNORE RED ERROR MESSAGES BEFORE THE SECOND RESTART!")
func _disable_plugin() -> void:
remove_autoload_singleton("DiscordUtilLoader")
FileAccess.open("res://addons/discord-rpc-gd/bin/.gdignore",FileAccess.WRITE)
remove_custom_type("DiscordSocialSDKDebug")
get_editor_interface().get_editor_settings().erase("DiscordSocialSDK/EditorPresence/enabled")
push_warning("Please restart the editor to fully disable the DiscordUtil plugin")
push_warning("Please restart the editor to fully disable the Discord Social SDK plugin")
func save_and_restart() -> void:
get_editor_interface().restart_editor(true)

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@@ -1,64 +0,0 @@
extends Node
func _ready() -> void:
if GDExtensionManager.is_extension_loaded("res://addons/discord-rpc-gd/bin/discord-rpc-gd.gdextension"):
set_activity()
DiscordUtil.connect("activity_join_request",_on_activity_join_request)
#DiscordUtil.connect("activity_join",_on_activity_join)
DiscordUtil.connect("activity_spectate",_on_activity_spectate)
DiscordUtil.connect("relationships_init",_on_relationship_init)
DiscordUtil.connect("updated_relationship", _on_updated_relationship)
func set_activity() -> void:
#DiscordUtil.clear(false)
DiscordUtil.app_id = 1099618430065324082
DiscordUtil.debug()
#DiscordUtil.details = "A demo activity by vaporvee#1231"
#DiscordUtil.state = "Checkpoint 23/23"
#
#DiscordUtil.large_image = "example_game"
#DiscordUtil.large_image_text = "Try it now!"
#DiscordUtil.small_image = "boss"
#DiscordUtil.small_image_text = "Fighting the end boss! D:"
#DiscordUtil.end_timestamp = int(Time.get_unix_time_from_system()) + 3600 # +1 hour in unix time
# It is NOT recommended to manage secrets locally! It's meant to be a payload wich the server understands and
# returns the other variables like current_party_size, party_id etc. Most of the values must differ from the others.
#var my_secret: String = str(randi_range(0,999999))
#DiscordUtil.party_id = "mylobbycanbeeverything_" + my_secret
#DiscordUtil.current_party_size = 1
#DiscordUtil.max_party_size = 4
#DiscordUtil.match_secret = "m_" + my_secret #better use seeds with 1 to 1 range instead of just chars
#DiscordUtil.join_secret = "j_" + my_secret
#DiscordUtil.spectate_secret = "s_" + my_secret
#DiscordUtil.is_public_party = true
#DiscordUtil.instanced = true #required for spectate
#DiscordUtil.start_timestamp = int(Time.get_unix_time_from_system())
DiscordUtil.register_command("C:\\Users\\yanni\\Desktop\\demo\\DiscordUtil.exe")
#DiscordUtil.register_steam(1389990)
DiscordUtil.refresh()
var user_request: Dictionary;
func _on_activity_join_request(user_requesting: Dictionary) -> void:
print(user_requesting)
user_request = user_requesting
#func _on_activity_join(secret: String) -> void:
#if(DiscordUtil.join_secret != secret):
#DiscordUtil.current_party_size = clamp(int(secret) + 1, 0, DiscordUtil.max_party_size)
#DiscordUtil.party_id = secret.replace("j_","mylobbycanbeeverything_")
#DiscordUtil.match_secret = secret.replace("j_","m_")
#DiscordUtil.join_secret = secret
#DiscordUtil.spectate_secret = secret.replace("j_","s_")
#DiscordUtil.refresh()
func _on_activity_spectate(secret: String) -> void:
print(secret)
func _on_relationship_init() -> void:
print("initialized")
func _on_updated_relationship(relationship: Dictionary) -> void:
print(relationship)

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@@ -1 +0,0 @@
uid://e0nds76y78bx

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@@ -1,11 +1,76 @@
[gd_scene load_steps=4 format=3 uid="uid://dyc3kseph4el7"]
[ext_resource type="Script" uid="uid://e0nds76y78bx" path="res://main.gd" id="1_kl8ri"]
[ext_resource type="Texture2D" uid="uid://b3qm246m7pnsx" path="res://assets/Logo_V2.png" id="2_gd222"]
[ext_resource type="Script" uid="uid://46tue7u6crd6" path="res://addons/discord-rpc-gd/nodes/debug.gd" id="6_ujijw"]
[sub_resource type="GDScript" id="GDScript_0xm2m"]
script/source = "extends Node
func _ready() -> void:
if GDExtensionManager.is_extension_loaded(\"res://addons/discord-rpc-gd/bin/discord-rpc-gd.gdextension\"):
set_activity()
DiscordUtil.connect(\"activity_join_request\",_on_activity_join_request)
#DiscordUtil.connect(\"activity_join\",_on_activity_join)
DiscordUtil.connect(\"activity_spectate\",_on_activity_spectate)
DiscordUtil.connect(\"relationships_init\",_on_relationship_init)
DiscordUtil.connect(\"updated_relationship\", _on_updated_relationship)
func set_activity() -> void:
#DiscordUtil.clear(false)
DiscordUtil.app_id = 1099618430065324082
#DiscordUtil.details = \"A demo activity by vaporvee#1231\"
#DiscordUtil.state = \"Checkpoint 23/23\"
#
#DiscordUtil.large_image = \"example_game\"
#DiscordUtil.large_image_text = \"Try it now!\"
#DiscordUtil.small_image = \"boss\"
#DiscordUtil.small_image_text = \"Fighting the end boss! D:\"
#DiscordUtil.end_timestamp = int(Time.get_unix_time_from_system()) + 3600 # +1 hour in unix time
# It is NOT recommended to manage secrets locally! It's meant to be a payload wich the server understands and
# returns the other variables like current_party_size, party_id etc. Most of the values must differ from the others.
#var my_secret: String = str(randi_range(0,999999))
#DiscordUtil.party_id = \"mylobbycanbeeverything_\" + my_secret
#DiscordUtil.current_party_size = 1
#DiscordUtil.max_party_size = 4
#DiscordUtil.match_secret = \"m_\" + my_secret #better use seeds with 1 to 1 range instead of just chars
#DiscordUtil.join_secret = \"j_\" + my_secret
#DiscordUtil.spectate_secret = \"s_\" + my_secret
#DiscordUtil.is_public_party = true
#DiscordUtil.instanced = true #required for spectate
#DiscordUtil.start_timestamp = int(Time.get_unix_time_from_system())
DiscordUtil.register_command(\"C:\\\\Users\\\\yanni\\\\Desktop\\\\demo\\\\DiscordUtil.exe\")
#DiscordUtil.register_steam(1389990)
DiscordUtil.refresh()
var user_request: Dictionary;
func _on_activity_join_request(user_requesting: Dictionary) -> void:
print(user_requesting)
user_request = user_requesting
#func _on_activity_join(secret: String) -> void:
#if(DiscordUtil.join_secret != secret):
#DiscordUtil.current_party_size = clamp(int(secret) + 1, 0, DiscordUtil.max_party_size)
#DiscordUtil.party_id = secret.replace(\"j_\",\"mylobbycanbeeverything_\")
#DiscordUtil.match_secret = secret.replace(\"j_\",\"m_\")
#DiscordUtil.join_secret = secret
#DiscordUtil.spectate_secret = secret.replace(\"j_\",\"s_\")
#DiscordUtil.refresh()
func _on_activity_spectate(secret: String) -> void:
print(secret)
func _on_relationship_init() -> void:
print(\"initialized\")
func _on_updated_relationship(relationship: Dictionary) -> void:
print(relationship)
"
[node name="Node" type="Node"]
script = ExtResource("1_kl8ri")
script = SubResource("GDScript_0xm2m")
[node name="ColorRect" type="ColorRect" parent="."]
anchors_preset = 15
@@ -44,4 +109,5 @@ text = "[center][font s=60]DiscordUtil Test"
script = ExtResource("6_ujijw")
[node name="DiscordConnector" type="DiscordConnector" parent="."]
process_mode = 4
app_id = 1099618430065324082
auto_connect = true

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@@ -1 +0,0 @@
extends Node

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@@ -1 +0,0 @@
uid://pi17u5foe8ti

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@@ -19,10 +19,6 @@ boot_splash/fullsize=false
boot_splash/image="res://assets/discordgodot_cover.png"
config/icon="res://assets/Logo_V2.png"
[autoload]
PluginManager="*res://plugin_manager.gd"
[debug]
gdscript/warnings/untyped_declaration=1