fixed app id type and DiscordConnector node
This commit is contained in:
@@ -1,13 +0,0 @@
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## This is a GDscript Node wich gets automatically added as Autoload while installing the addon.
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##
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## It can run in the background to comunicate with Discord.
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## You don't need to use it. If you remove it make sure to run [code]DiscordUtil.run_callbacks()[/code] in a [code]_process[/code] function.
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##
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## @tutorial: https://github.com/vaporvee/discord-rpc-godot/wiki
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extends Node
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func _ready() -> void:
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pass
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func _process(_delta) -> void:
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DiscordUtil.run_callbacks()
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@@ -1 +0,0 @@
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uid://dc5abjov0ebdr
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@@ -33,11 +33,10 @@ func _enable_plugin() -> void:
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print("IGNORE RED ERROR MESSAGES BEFORE THE SECOND RESTART!")
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func _disable_plugin() -> void:
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remove_autoload_singleton("DiscordUtilLoader")
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FileAccess.open("res://addons/discord-rpc-gd/bin/.gdignore",FileAccess.WRITE)
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remove_custom_type("DiscordSocialSDKDebug")
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get_editor_interface().get_editor_settings().erase("DiscordSocialSDK/EditorPresence/enabled")
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push_warning("Please restart the editor to fully disable the DiscordUtil plugin")
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push_warning("Please restart the editor to fully disable the Discord Social SDK plugin")
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func save_and_restart() -> void:
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get_editor_interface().restart_editor(true)
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@@ -1,64 +0,0 @@
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extends Node
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func _ready() -> void:
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if GDExtensionManager.is_extension_loaded("res://addons/discord-rpc-gd/bin/discord-rpc-gd.gdextension"):
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set_activity()
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DiscordUtil.connect("activity_join_request",_on_activity_join_request)
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#DiscordUtil.connect("activity_join",_on_activity_join)
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DiscordUtil.connect("activity_spectate",_on_activity_spectate)
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DiscordUtil.connect("relationships_init",_on_relationship_init)
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DiscordUtil.connect("updated_relationship", _on_updated_relationship)
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func set_activity() -> void:
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#DiscordUtil.clear(false)
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DiscordUtil.app_id = 1099618430065324082
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DiscordUtil.debug()
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#DiscordUtil.details = "A demo activity by vaporvee#1231"
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#DiscordUtil.state = "Checkpoint 23/23"
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#
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#DiscordUtil.large_image = "example_game"
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#DiscordUtil.large_image_text = "Try it now!"
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#DiscordUtil.small_image = "boss"
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#DiscordUtil.small_image_text = "Fighting the end boss! D:"
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#DiscordUtil.end_timestamp = int(Time.get_unix_time_from_system()) + 3600 # +1 hour in unix time
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# It is NOT recommended to manage secrets locally! It's meant to be a payload wich the server understands and
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# returns the other variables like current_party_size, party_id etc. Most of the values must differ from the others.
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#var my_secret: String = str(randi_range(0,999999))
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#DiscordUtil.party_id = "mylobbycanbeeverything_" + my_secret
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#DiscordUtil.current_party_size = 1
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#DiscordUtil.max_party_size = 4
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#DiscordUtil.match_secret = "m_" + my_secret #better use seeds with 1 to 1 range instead of just chars
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#DiscordUtil.join_secret = "j_" + my_secret
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#DiscordUtil.spectate_secret = "s_" + my_secret
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#DiscordUtil.is_public_party = true
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#DiscordUtil.instanced = true #required for spectate
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#DiscordUtil.start_timestamp = int(Time.get_unix_time_from_system())
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DiscordUtil.register_command("C:\\Users\\yanni\\Desktop\\demo\\DiscordUtil.exe")
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#DiscordUtil.register_steam(1389990)
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DiscordUtil.refresh()
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var user_request: Dictionary;
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func _on_activity_join_request(user_requesting: Dictionary) -> void:
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print(user_requesting)
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user_request = user_requesting
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#func _on_activity_join(secret: String) -> void:
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#if(DiscordUtil.join_secret != secret):
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#DiscordUtil.current_party_size = clamp(int(secret) + 1, 0, DiscordUtil.max_party_size)
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#DiscordUtil.party_id = secret.replace("j_","mylobbycanbeeverything_")
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#DiscordUtil.match_secret = secret.replace("j_","m_")
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#DiscordUtil.join_secret = secret
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#DiscordUtil.spectate_secret = secret.replace("j_","s_")
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#DiscordUtil.refresh()
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func _on_activity_spectate(secret: String) -> void:
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print(secret)
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func _on_relationship_init() -> void:
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print("initialized")
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func _on_updated_relationship(relationship: Dictionary) -> void:
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print(relationship)
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@@ -1 +0,0 @@
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uid://e0nds76y78bx
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@@ -1,11 +1,76 @@
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[gd_scene load_steps=4 format=3 uid="uid://dyc3kseph4el7"]
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[ext_resource type="Script" uid="uid://e0nds76y78bx" path="res://main.gd" id="1_kl8ri"]
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[ext_resource type="Texture2D" uid="uid://b3qm246m7pnsx" path="res://assets/Logo_V2.png" id="2_gd222"]
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[ext_resource type="Script" uid="uid://46tue7u6crd6" path="res://addons/discord-rpc-gd/nodes/debug.gd" id="6_ujijw"]
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[sub_resource type="GDScript" id="GDScript_0xm2m"]
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script/source = "extends Node
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func _ready() -> void:
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if GDExtensionManager.is_extension_loaded(\"res://addons/discord-rpc-gd/bin/discord-rpc-gd.gdextension\"):
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set_activity()
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DiscordUtil.connect(\"activity_join_request\",_on_activity_join_request)
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#DiscordUtil.connect(\"activity_join\",_on_activity_join)
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DiscordUtil.connect(\"activity_spectate\",_on_activity_spectate)
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DiscordUtil.connect(\"relationships_init\",_on_relationship_init)
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DiscordUtil.connect(\"updated_relationship\", _on_updated_relationship)
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func set_activity() -> void:
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#DiscordUtil.clear(false)
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DiscordUtil.app_id = 1099618430065324082
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#DiscordUtil.details = \"A demo activity by vaporvee#1231\"
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#DiscordUtil.state = \"Checkpoint 23/23\"
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#
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#DiscordUtil.large_image = \"example_game\"
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#DiscordUtil.large_image_text = \"Try it now!\"
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#DiscordUtil.small_image = \"boss\"
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#DiscordUtil.small_image_text = \"Fighting the end boss! D:\"
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#DiscordUtil.end_timestamp = int(Time.get_unix_time_from_system()) + 3600 # +1 hour in unix time
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# It is NOT recommended to manage secrets locally! It's meant to be a payload wich the server understands and
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# returns the other variables like current_party_size, party_id etc. Most of the values must differ from the others.
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#var my_secret: String = str(randi_range(0,999999))
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#DiscordUtil.party_id = \"mylobbycanbeeverything_\" + my_secret
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#DiscordUtil.current_party_size = 1
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#DiscordUtil.max_party_size = 4
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#DiscordUtil.match_secret = \"m_\" + my_secret #better use seeds with 1 to 1 range instead of just chars
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#DiscordUtil.join_secret = \"j_\" + my_secret
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#DiscordUtil.spectate_secret = \"s_\" + my_secret
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#DiscordUtil.is_public_party = true
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#DiscordUtil.instanced = true #required for spectate
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#DiscordUtil.start_timestamp = int(Time.get_unix_time_from_system())
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DiscordUtil.register_command(\"C:\\\\Users\\\\yanni\\\\Desktop\\\\demo\\\\DiscordUtil.exe\")
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#DiscordUtil.register_steam(1389990)
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DiscordUtil.refresh()
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var user_request: Dictionary;
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func _on_activity_join_request(user_requesting: Dictionary) -> void:
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print(user_requesting)
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user_request = user_requesting
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#func _on_activity_join(secret: String) -> void:
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#if(DiscordUtil.join_secret != secret):
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#DiscordUtil.current_party_size = clamp(int(secret) + 1, 0, DiscordUtil.max_party_size)
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#DiscordUtil.party_id = secret.replace(\"j_\",\"mylobbycanbeeverything_\")
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#DiscordUtil.match_secret = secret.replace(\"j_\",\"m_\")
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#DiscordUtil.join_secret = secret
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#DiscordUtil.spectate_secret = secret.replace(\"j_\",\"s_\")
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#DiscordUtil.refresh()
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func _on_activity_spectate(secret: String) -> void:
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print(secret)
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func _on_relationship_init() -> void:
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print(\"initialized\")
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func _on_updated_relationship(relationship: Dictionary) -> void:
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print(relationship)
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"
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[node name="Node" type="Node"]
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script = ExtResource("1_kl8ri")
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script = SubResource("GDScript_0xm2m")
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[node name="ColorRect" type="ColorRect" parent="."]
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anchors_preset = 15
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@@ -44,4 +109,5 @@ text = "[center][font s=60]DiscordUtil Test"
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script = ExtResource("6_ujijw")
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[node name="DiscordConnector" type="DiscordConnector" parent="."]
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process_mode = 4
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app_id = 1099618430065324082
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auto_connect = true
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extends Node
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uid://pi17u5foe8ti
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@@ -19,10 +19,6 @@ boot_splash/fullsize=false
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boot_splash/image="res://assets/discordgodot_cover.png"
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config/icon="res://assets/Logo_V2.png"
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[autoload]
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PluginManager="*res://plugin_manager.gd"
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[debug]
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gdscript/warnings/untyped_declaration=1
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