Files
discord-rpc-godot/project/main.gd
2025-03-23 22:36:54 +01:00

65 lines
2.7 KiB
GDScript

extends Node
func _ready() -> void:
if GDExtensionManager.is_extension_loaded("res://addons/discord-rpc-gd/bin/discord-rpc-gd.gdextension"):
set_activity()
DiscordUtil.connect("activity_join_request",_on_activity_join_request)
#DiscordUtil.connect("activity_join",_on_activity_join)
DiscordUtil.connect("activity_spectate",_on_activity_spectate)
DiscordUtil.connect("relationships_init",_on_relationship_init)
DiscordUtil.connect("updated_relationship", _on_updated_relationship)
func set_activity() -> void:
#DiscordUtil.clear(false)
DiscordUtil.app_id = 1099618430065324082
DiscordUtil.debug()
#DiscordUtil.details = "A demo activity by vaporvee#1231"
#DiscordUtil.state = "Checkpoint 23/23"
#
#DiscordUtil.large_image = "example_game"
#DiscordUtil.large_image_text = "Try it now!"
#DiscordUtil.small_image = "boss"
#DiscordUtil.small_image_text = "Fighting the end boss! D:"
#DiscordUtil.end_timestamp = int(Time.get_unix_time_from_system()) + 3600 # +1 hour in unix time
# It is NOT recommended to manage secrets locally! It's meant to be a payload wich the server understands and
# returns the other variables like current_party_size, party_id etc. Most of the values must differ from the others.
#var my_secret: String = str(randi_range(0,999999))
#DiscordUtil.party_id = "mylobbycanbeeverything_" + my_secret
#DiscordUtil.current_party_size = 1
#DiscordUtil.max_party_size = 4
#DiscordUtil.match_secret = "m_" + my_secret #better use seeds with 1 to 1 range instead of just chars
#DiscordUtil.join_secret = "j_" + my_secret
#DiscordUtil.spectate_secret = "s_" + my_secret
#DiscordUtil.is_public_party = true
#DiscordUtil.instanced = true #required for spectate
#DiscordUtil.start_timestamp = int(Time.get_unix_time_from_system())
DiscordUtil.register_command("C:\\Users\\yanni\\Desktop\\demo\\DiscordUtil.exe")
#DiscordUtil.register_steam(1389990)
DiscordUtil.refresh()
var user_request: Dictionary;
func _on_activity_join_request(user_requesting: Dictionary) -> void:
print(user_requesting)
user_request = user_requesting
#func _on_activity_join(secret: String) -> void:
#if(DiscordUtil.join_secret != secret):
#DiscordUtil.current_party_size = clamp(int(secret) + 1, 0, DiscordUtil.max_party_size)
#DiscordUtil.party_id = secret.replace("j_","mylobbycanbeeverything_")
#DiscordUtil.match_secret = secret.replace("j_","m_")
#DiscordUtil.join_secret = secret
#DiscordUtil.spectate_secret = secret.replace("j_","s_")
#DiscordUtil.refresh()
func _on_activity_spectate(secret: String) -> void:
print(secret)
func _on_relationship_init() -> void:
print("initialized")
func _on_updated_relationship(relationship: Dictionary) -> void:
print(relationship)