fixed editorpresence setting appearing in other projects where the plugin isn't used
This commit is contained in:
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -5,3 +5,4 @@ description="Discord Game SDK support for GDScript in Godot"
|
||||
author="vaporvee"
|
||||
version="1.0.1"
|
||||
script="plugin.gd"
|
||||
editor_presence=true
|
||||
|
@@ -5,6 +5,7 @@ const DiscordSDKDebug = preload("res://addons/discord-sdk-gd/nodes/debug.gd")
|
||||
const DiscordSDKDebug_icon = preload("res://addons/discord-sdk-gd/Debug.svg")
|
||||
var loaded_DiscordSDKDebug = DiscordSDKDebug.new()
|
||||
var restart_window: ConfirmationDialog = preload("res://addons/discord-sdk-gd/restart_window.tscn").instantiate()
|
||||
var plugin_cfg: ConfigFile = ConfigFile.new()
|
||||
|
||||
func _enter_tree() -> void:
|
||||
add_custom_type("DiscordSDKDebug","Node",DiscordSDKDebug,DiscordSDKDebug_icon)
|
||||
@@ -12,10 +13,15 @@ func _enter_tree() -> void:
|
||||
|
||||
func _ready() -> void:
|
||||
await RenderingServer.frame_post_draw
|
||||
_on_editor_settings_changed()
|
||||
plugin_cfg.load("res://addons/discord-sdk-gd/plugin.cfg")
|
||||
if !EditorInterface.get_editor_settings().has_setting("DiscordSDK/EditorPresence/enabled"):
|
||||
EditorInterface.get_editor_settings().set_setting("DiscordSDK/EditorPresence/enabled",plugin_cfg.get_value("plugin","editor_presence",false))
|
||||
|
||||
func _exit_tree():
|
||||
if EditorInterface.get_editor_settings().has_setting("DiscordSDK/EditorPresence/enabled"):
|
||||
EditorInterface.get_editor_settings().erase("DiscordSDK/EditorPresence/enabled")
|
||||
|
||||
func _enable_plugin() -> void:
|
||||
EditorInterface.get_editor_settings().set_setting("DiscordSDK/EditorPresence/enabled",false)
|
||||
if FileAccess.file_exists(ProjectSettings.globalize_path("res://") + "addons/discord-sdk-gd/bin/.gdignore"):
|
||||
DirAccess.remove_absolute(ProjectSettings.globalize_path("res://") + "addons/discord-sdk-gd/bin/.gdignore")
|
||||
add_autoload_singleton("DiscordSDKLoader","res://addons/discord-sdk-gd/nodes/discord_autoload.gd")
|
||||
@@ -40,6 +46,8 @@ func save_no_restart() -> void:
|
||||
|
||||
var editor_presence: Node
|
||||
func _on_editor_settings_changed() -> void:
|
||||
plugin_cfg.set_value("plugin","editor_presence",EditorInterface.get_editor_settings().get_setting("DiscordSDK/EditorPresence/enabled"))
|
||||
plugin_cfg.save("res://addons/discord-sdk-gd/plugin.cfg")
|
||||
if ClassDB.class_exists("EditorPresence") && editor_presence == null:
|
||||
editor_presence = ClassDB.instantiate("EditorPresence")
|
||||
if EditorInterface.get_editor_settings().has_setting("DiscordSDK/EditorPresence/enabled") && EditorInterface.get_editor_settings().get_setting("DiscordSDK/EditorPresence/enabled"):
|
||||
|
Reference in New Issue
Block a user