a similar error now but at least scons knows it

This commit is contained in:
Yannik
2023-04-12 18:28:34 +02:00
parent 9fc9969606
commit 7ff7dd77d4
13 changed files with 35 additions and 31 deletions

View File

@@ -14,10 +14,9 @@ env = SConscript("./godot-cpp/SConstruct")
# tweak this if you want to use different folders, or more folders, to store your source code in.
env.Append(CPPPATH=["src/","src/discord-game-sdk-cpp"])
env.Append(LIBPATH=[ "./godot-cpp/bin", "src/discord-game-sdk-cpp/lib"])
env.Append(LIBS=[ "libgodot-cpp{}{}".format(env["suffix"], env["SHLIBSUFFIX"]), "discord_game_sdk"])
env.Append(CPPPATH=["src/"])
env.Append(LIBS=["discord_game_sdk"])
env.Append(LIBPATH=["project/addons/discord-rpc-gd/lib"])
sources = Glob("src/*.cpp")
if env["platform"] == "macos":

View File

@@ -6,30 +6,34 @@
using namespace godot;
using namespace discord;
Core* core{};
Core *core{};
void DiscordRPC::_bind_methods() {
void DiscordRPC::_bind_methods()
{
}
DiscordRPC::DiscordRPC() {
DiscordRPC::DiscordRPC()
{
// initialize any variables here
time_passed = 0.0;
}
DiscordRPC::~DiscordRPC() {
DiscordRPC::~DiscordRPC()
{
// add your cleanup here
}
void DiscordRPC::_ready() {
discord::Result res /*= Core::Create(53908232506183680, DiscordCreateFlags_NoRequireDiscord, &core)*/;
void DiscordRPC::_ready()
{
/*discord::Result res = Core::Create(53908232506183680, DiscordCreateFlags_NoRequireDiscord, &core);
Activity activity{};
UtilityFunctions::print(core);
/*activity.SetState("Testing");
activity.SetState("Testing");
activity.SetDetails("Fruit Loops");
core->ActivityManager().UpdateActivity(activity, [](Result res) {
});*/
core->ActivityManager().UpdateActivity(activity, [](Result res) {});*/
}
void DiscordRPC::_process(float delta) {
void DiscordRPC::_process(float delta)
{
//::core->RunCallbacks();
}

View File

@@ -1,28 +1,29 @@
#ifndef DISCORDRPC_H
#define DISCORDRPC_H
#include <godot_cpp/classes/node.hpp>
#include "./discord-game-sdk-cpp/discord.h"
namespace godot {
namespace godot
{
class DiscordRPC : public Node {
class DiscordRPC : public Node
{
GDCLASS(DiscordRPC, Node)
private:
private:
float time_passed;
protected:
protected:
static void _bind_methods();
public:
public:
DiscordRPC();
~DiscordRPC();
void _ready();
void _process(float delta);
};
};
}
#endif

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