added signal and cleaned up old code
This commit is contained in:
@@ -14,7 +14,7 @@ func _ready():
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DiscordUtil.connect(\"activity_join_request\",_on_activity_join_request)
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func _process(_delta) -> void:
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if(DiscordUtil.get_is_discord_working()):
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if(false):
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$Panel/TextureRect.self_modulate = Color(\"#3eff8d\")
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if !animation_player.is_playing():
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animation_player.play(\"pulsate\")
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@@ -55,28 +55,6 @@ var user_request: Dictionary = {};
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func _on_activity_join_request(user_requesting: Dictionary) -> void:
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print(user_requesting)
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user_request = user_requesting
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func _on_accept_join_request_pressed() -> void:
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if(!user_request.is_empty()):
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DiscordUtil.accept_join_request(user_request.id)
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func _on_invite_with_user_id_text_submitted(new_text: String) -> void:
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DiscordUtil.send_invite(int(new_text),true,\"this is a test invite sent from godot\")
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func _on_accept_with_user_id_text_submitted(new_text: String) -> void:
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DiscordUtil.accept_invite(int(new_text))
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func _on_print_current_user_on_console_pressed() -> void:
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print(DiscordUtil.get_current_user())
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func _on_toggle_sdk_toggled(button_pressed: bool) -> void:
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if(button_pressed):
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DiscordUtil.unclear()
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else:
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DiscordUtil.clear(false)
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func _on_print_friends_pressed() -> void:
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print(DiscordUtil.get_all_relationships())
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"
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[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_8abo6"]
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4
project/discord_connector.gd
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4
project/discord_connector.gd
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@@ -0,0 +1,4 @@
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extends DiscordConnector
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func _on_user_connected(access_token: String, refresh_token: String, expires_in: int) -> void:
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print_debug("Access token: %s \nRefresh Token: %s \nExpires in: %s" % [access_token, refresh_token, expires_in])
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1
project/discord_connector.gd.uid
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1
project/discord_connector.gd.uid
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@@ -0,0 +1 @@
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uid://kmubk5a6i385
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@@ -1,76 +1,10 @@
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[gd_scene load_steps=4 format=3 uid="uid://dyc3kseph4el7"]
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[ext_resource type="Texture2D" uid="uid://b3qm246m7pnsx" path="res://assets/Logo_V2.png" id="2_gd222"]
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[ext_resource type="Script" uid="uid://kmubk5a6i385" path="res://discord_connector.gd" id="3_h2yge"]
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[ext_resource type="Script" uid="uid://46tue7u6crd6" path="res://addons/discord-rpc-gd/nodes/debug.gd" id="6_ujijw"]
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[sub_resource type="GDScript" id="GDScript_0xm2m"]
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script/source = "extends Node
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func _ready() -> void:
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if GDExtensionManager.is_extension_loaded(\"res://addons/discord-rpc-gd/bin/discord-rpc-gd.gdextension\"):
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set_activity()
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DiscordUtil.connect(\"activity_join_request\",_on_activity_join_request)
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#DiscordUtil.connect(\"activity_join\",_on_activity_join)
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DiscordUtil.connect(\"activity_spectate\",_on_activity_spectate)
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DiscordUtil.connect(\"relationships_init\",_on_relationship_init)
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DiscordUtil.connect(\"updated_relationship\", _on_updated_relationship)
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func set_activity() -> void:
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#DiscordUtil.clear(false)
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DiscordUtil.app_id = 1099618430065324082
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#DiscordUtil.details = \"A demo activity by vaporvee#1231\"
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#DiscordUtil.state = \"Checkpoint 23/23\"
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#
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#DiscordUtil.large_image = \"example_game\"
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#DiscordUtil.large_image_text = \"Try it now!\"
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#DiscordUtil.small_image = \"boss\"
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#DiscordUtil.small_image_text = \"Fighting the end boss! D:\"
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#DiscordUtil.end_timestamp = int(Time.get_unix_time_from_system()) + 3600 # +1 hour in unix time
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# It is NOT recommended to manage secrets locally! It's meant to be a payload wich the server understands and
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# returns the other variables like current_party_size, party_id etc. Most of the values must differ from the others.
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#var my_secret: String = str(randi_range(0,999999))
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#DiscordUtil.party_id = \"mylobbycanbeeverything_\" + my_secret
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#DiscordUtil.current_party_size = 1
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#DiscordUtil.max_party_size = 4
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#DiscordUtil.match_secret = \"m_\" + my_secret #better use seeds with 1 to 1 range instead of just chars
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#DiscordUtil.join_secret = \"j_\" + my_secret
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#DiscordUtil.spectate_secret = \"s_\" + my_secret
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#DiscordUtil.is_public_party = true
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#DiscordUtil.instanced = true #required for spectate
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#DiscordUtil.start_timestamp = int(Time.get_unix_time_from_system())
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DiscordUtil.register_command(\"C:\\\\Users\\\\yanni\\\\Desktop\\\\demo\\\\DiscordUtil.exe\")
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#DiscordUtil.register_steam(1389990)
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DiscordUtil.refresh()
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var user_request: Dictionary;
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func _on_activity_join_request(user_requesting: Dictionary) -> void:
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print(user_requesting)
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user_request = user_requesting
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#func _on_activity_join(secret: String) -> void:
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#if(DiscordUtil.join_secret != secret):
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#DiscordUtil.current_party_size = clamp(int(secret) + 1, 0, DiscordUtil.max_party_size)
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#DiscordUtil.party_id = secret.replace(\"j_\",\"mylobbycanbeeverything_\")
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#DiscordUtil.match_secret = secret.replace(\"j_\",\"m_\")
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#DiscordUtil.join_secret = secret
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#DiscordUtil.spectate_secret = secret.replace(\"j_\",\"s_\")
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#DiscordUtil.refresh()
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func _on_activity_spectate(secret: String) -> void:
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print(secret)
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func _on_relationship_init() -> void:
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print(\"initialized\")
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func _on_updated_relationship(relationship: Dictionary) -> void:
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print(relationship)
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"
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[node name="Node" type="Node"]
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script = SubResource("GDScript_0xm2m")
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[node name="ColorRect" type="ColorRect" parent="."]
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anchors_preset = 15
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@@ -111,3 +45,6 @@ script = ExtResource("6_ujijw")
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[node name="DiscordConnector" type="DiscordConnector" parent="."]
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app_id = 1099618430065324082
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auto_connect = true
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script = ExtResource("3_h2yge")
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[connection signal="user_connected" from="DiscordConnector" to="DiscordConnector" method="_on_user_connected"]
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