Switched from os.name to platform.system for better platform discovery

This commit is contained in:
Eddie Dover
2023-12-22 17:04:26 -08:00
parent 7be2c5a119
commit a52ca54bca

View File

@@ -1,4 +1,5 @@
import os
import platform
import sys
yes = {"yes", "y", "ye", ""}
@@ -16,15 +17,16 @@ if choice in yes:
"python -m SCons && python -m SCons target=template_release && cd project && godot"
)
elif choice in no:
if os.name == "nt": # Windows
system = platform.system()
if system == "Windows": # Windows
os.system(
"python -m SCons && python -m SCons target=template_release && godot project\project.godot"
"python -m SCons && python -m SCons target=template_release && godot project/project.godot"
)
elif os.name == "darwin": # macOS
elif system == "Darwin": # macOS
os.system(
"python -m SCons target=template_release arch=x86_64 && python -m SCons target=template_debug arch=x86_64 && python -m SCons target=template_release arch=arm64 && python -m SCons target=template_debug arch=arm64 && godot project/project.godot"
)
else:
else: # Linux
os.system(
"python -m SCons && python -m SCons target=template_release && godot project/project.godot"
)