added automatic discord game sdk lib exporting
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@@ -1,6 +1,6 @@
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<img src="https://github.com/vaporvee/discord-sdk-godot/blob/main/project/assets/Banner_v1.png?raw=true">
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### This is version 1.0! In future versions there will be lobbies, invites, linux builds etc. very soon!
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### This is an early version! In future versions there will be lobbies, invites, linux builds etc. very soon!
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Don't forget to run the following command **if you clone this project** or the godot-cpp folder will be empty
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```sh
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git submodule update --init
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@@ -11,7 +11,6 @@ git submodule update --init
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3. Enable the addon in your Project Settings under "Plugins" and "DiscordSDK". (if it doesn't show up reopen the project)
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4. Create an Application under https://discord.com/developers/applications and get the Application ID
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5. (optional) Set images under "Rich Presence" and "Art Assets" and remember the keys
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6. Exporting: You need to copy the `discord_game_sdk.dll` or on linux `discord_game_sdk.so` from `res://addons/discord-sdk-gd/bin/PLATFORM/discord_game_sdk.[dll/.so]` to your exported project in the same directory as `discord_game_sdk_binding_debug.[dll/.so]`
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```gdscript
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extends Node
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@@ -40,7 +39,6 @@ func _ready():
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<br />
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## Extra Info
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- "Step 2" (enabling the addon) is needed to add `Discord_Activity.coreupdate()` to a `_process()` function with a singleton. This function is needed by pretty everything but you can it also just add it yourself.
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- The Discord SDK itself doesn't build under Linux for some reason (I don't have a Mac so i don't even know if it's builds under OSX) its not well documented but I try as hard as i can to get it working crossplatform but at the time its only working under Windows... (But feel free to make pull requests btw)
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- Its an early release some features aren't implemented only because i need a small amount of time not because it's not possible
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@@ -1,7 +1,10 @@
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@tool
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extends EditorExportPlugin
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# Called when the node enters the scene tree for the first time.
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func _export_end():
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pass
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func _export_file(path, type, features):
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if path[2] == "windows":
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add_shared_object("res://addons/discord-sdk-gd/bin/windows/discord_game_sdk.dll",[],"/")
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elif path[2] == "linux":
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add_shared_object("res://addons/discord-sdk-gd/bin/linux/discord_game_sdk.so",[],"/")
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elif path[2] == "macos":
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add_shared_object("res://addons/discord-sdk-gd/bin/macos/discord_game_sdk.dylib",[],"/")
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@@ -35,7 +35,7 @@ codesign/timestamp_server_url=""
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codesign/digest_algorithm=1
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codesign/description=""
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codesign/custom_options=PackedStringArray()
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application/modify_resources=true
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application/modify_resources=false
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application/icon=""
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application/console_wrapper_icon=""
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application/icon_interpolation=4
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