removed old sdk code

This commit is contained in:
2025-03-19 02:18:04 +01:00
parent 302c039171
commit ac8c67b387
4 changed files with 91 additions and 164 deletions

View File

@@ -28,20 +28,6 @@ void DiscordRPC::_bind_methods()
BIND_SET_GET(app_id, Variant::INT);
BIND_SET_GET(state, Variant::STRING);
BIND_SET_GET(details, Variant::STRING);
BIND_SET_GET(large_image, Variant::STRING);
BIND_SET_GET(large_image_text, Variant::STRING);
BIND_SET_GET(small_image, Variant::STRING);
BIND_SET_GET(small_image_text, Variant::STRING);
BIND_SET_GET(start_timestamp, Variant::INT);
BIND_SET_GET(end_timestamp, Variant::INT);
BIND_SET_GET(party_id, Variant::STRING);
BIND_SET_GET(current_party_size, Variant::INT);
BIND_SET_GET(max_party_size, Variant::INT);
BIND_SET_GET(match_secret, Variant::STRING);
BIND_SET_GET(join_secret, Variant::STRING);
BIND_SET_GET(spectate_secret, Variant::STRING);
BIND_SET_GET(instanced, Variant::BOOL);
BIND_SET_GET(is_public_party, Variant::BOOL);
BIND_SIGNAL(activity_join, PropertyInfo(Variant::STRING, "join_secret"));
BIND_SIGNAL(activity_spectate, PropertyInfo(Variant::STRING, "spectate_secret"));
BIND_SIGNAL(activity_join_request, PropertyInfo(Variant::DICTIONARY, "user_requesting"));
@@ -70,20 +56,6 @@ void DiscordRPC::_bind_methods()
}
SET_GET(state, activity.SetState(value.utf8().get_data()))
SET_GET(details, activity.SetDetails(value.utf8().get_data()))
SET_GET(large_image, activity.GetAssets().SetLargeImage(value.utf8().get_data()))
SET_GET(large_image_text, activity.GetAssets().SetLargeText(value.utf8().get_data()))
SET_GET(small_image, activity.GetAssets().SetSmallImage(value.utf8().get_data()))
SET_GET(small_image_text, activity.GetAssets().SetSmallText(value.utf8().get_data()))
SET_GET(start_timestamp, activity.GetTimestamps().SetStart(value))
SET_GET(end_timestamp, activity.GetTimestamps().SetEnd(value))
SET_GET(party_id, activity.GetParty().SetId(value.utf8().get_data()))
SET_GET(current_party_size, activity.GetParty().GetSize().SetCurrentSize(value))
SET_GET(max_party_size, activity.GetParty().GetSize().SetMaxSize(value))
SET_GET(match_secret, activity.GetSecrets().SetMatch(value.utf8().get_data()))
SET_GET(join_secret, activity.GetSecrets().SetJoin(value.utf8().get_data()))
SET_GET(spectate_secret, activity.GetSecrets().SetSpectate(value.utf8().get_data()))
SET_GET(instanced, activity.SetInstance(value))
SET_GET(is_public_party, activity.GetParty().SetPrivacy(static_cast<discordpp::ActivityPartyPrivacy>(value)))
DiscordRPC::DiscordRPC()
{
@@ -111,59 +83,46 @@ void DiscordRPC::run_callbacks()
discordpp::RunCallbacks();
}
void DiscordRPC::debug()
{
client = std::make_shared<discordpp::Client>();
activity.SetState("Test from Godot!");
activity.SetDetails("I worked months on this");
activity.GetAssets().SetLargeImage("test1");
activity.GetAssets().SetLargeText("wow test text for large image");
activity.GetAssets().SetSmallImage("godot");
activity.GetAssets().SetSmallText("wow test text for small image");
activity.GetTimestamps().SetStart(1682242800);
if (result == discordpp::Result::Ok)
{
core->ActivityManager().UpdateActivity(activity, [](discordpp::Result result) {});
}
else
UtilityFunctions::push_warning("Discord Activity couldn't be updated. It could be that Discord isn't running!");
{
}
void DiscordRPC::set_app_id(int64_t value)
void DiscordRPC::set_app_id(uint64_t value)
{
app_id = value;
if (app_id > 0)
{
result = discordpp::Core::Create(value, DiscordCreateFlags_NoRequireDiscord, &core); // after setting app_ID it initializes everything
if (result == discordpp::Result::Ok)
{
// initialize currentuser
core->UserManager().OnCurrentUserUpdate.Connect([]()
{discordpp::User user{};
core->UserManager().GetCurrentUser(&user); });
// signals
core->ActivityManager().OnActivityJoin.Connect([](const char *secret)
{ DiscordRPC::get_singleton()
->emit_signal("activity_join", secret); });
core->ActivityManager().OnActivitySpectate.Connect([](const char *secret)
{ DiscordRPC::get_singleton()
->emit_signal("activity_spectate", secret); });
core->ActivityManager().OnActivityJoinRequest.Connect([this](discordpp::User const &user)
{ DiscordRPC::get_singleton()
->emit_signal("activity_join_request", user2dict(user)); });
core->OverlayManager().OnToggle.Connect([](bool is_locked)
{ DiscordRPC::get_singleton()
->emit_signal("overlay_toggle", is_locked); });
core->RelationshipManager().OnRefresh.Connect([&]()
{ DiscordRPC::get_singleton()
->emit_signal("relationships_init"); });
core->RelationshipManager().OnRelationshipUpdate.Connect([&](discordpp::Relationship const &relationship)
{ DiscordRPC::get_singleton()
->emit_signal("updated_relationship", relationship2dict(relationship)); });
}
/*
result = discordpp::Core::Create(value, DiscordCreateFlags_NoRequireDiscord, &core); // after setting app_ID it initializes everything
if (result == discordpp::Result::Ok)
{
// initialize currentuser
core->UserManager().OnCurrentUserUpdate.Connect([]()
{discordpp::User user{};
core->UserManager().GetCurrentUser(&user); });
// signals
core->ActivityManager().OnActivityJoin.Connect([](const char *secret)
{ DiscordRPC::get_singleton()
->emit_signal("activity_join", secret); });
core->ActivityManager().OnActivitySpectate.Connect([](const char *secret)
{ DiscordRPC::get_singleton()
->emit_signal("activity_spectate", secret); });
core->ActivityManager().OnActivityJoinRequest.Connect([this](discordpp::User const &user)
{ DiscordRPC::get_singleton()
->emit_signal("activity_join_request", user2dict(user)); });
core->OverlayManager().OnToggle.Connect([](bool is_locked)
{ DiscordRPC::get_singleton()
->emit_signal("overlay_toggle", is_locked); });
core->RelationshipManager().OnRefresh.Connect([&]()
{ DiscordRPC::get_singleton()
->emit_signal("relationships_init"); });
core->RelationshipManager().OnRelationshipUpdate.Connect([&](discordpp::Relationship const &relationship)
{ DiscordRPC::get_singleton()
->emit_signal("updated_relationship", relationship2dict(relationship)); });
}
*/
}
}
int64_t DiscordRPC::get_app_id()
uint64_t DiscordRPC::get_app_id()
{
if (app_id != 0)
return app_id;
@@ -174,9 +133,10 @@ void DiscordRPC::refresh()
{
if (get_is_discord_working())
{
activity.GetParty().SetPrivacy(discordpp::ActivityPartyPrivacy::Public);
/*activity.GetParty().SetPrivacy(discordpp::ActivityPartyPrivacy::Public);
activity.SetType(discordpp::ActivityType::Playing);
core->ActivityManager().UpdateActivity(activity, [](discordpp::Result result) {});
core->ActivityManager().UpdateActivity(activity, [](discordpp::Result result) {});*/
return;
}
else
UtilityFunctions::push_warning("Discord Activity couldn't be updated. It could be that Discord isn't running!");
@@ -191,28 +151,12 @@ void DiscordRPC::clear(bool reset_values = false)
old_app_id = 0;
set_state("");
set_details("");
set_large_image("");
set_large_image_text("");
set_small_image("");
set_small_image_text("");
set_start_timestamp(0);
set_end_timestamp(0);
set_party_id("");
set_current_party_size(0);
set_max_party_size(0);
set_match_secret("");
set_join_secret("");
set_spectate_secret("");
set_instanced(false);
set_is_public_party(false);
set_is_overlay_locked(false);
core->ActivityManager().ClearActivity([](discordpp::Result result) {});
// core->ActivityManager().ClearActivity([](discordpp::Result result) {});
}
else
old_app_id = app_id;
app_id = 0;
delete core;
core = nullptr;
}
}
@@ -232,83 +176,92 @@ bool DiscordRPC::get_is_overlay_enabled()
{
bool ie;
if (get_is_discord_working())
core->OverlayManager().IsEnabled(&ie);
return ie;
// core->OverlayManager().IsEnabled(&ie);
return ie;
}
bool DiscordRPC::get_is_overlay_locked()
{
bool il;
if (get_is_discord_working())
core->OverlayManager().IsLocked(&il);
return il;
// core->OverlayManager().IsLocked(&il);
return il;
}
void DiscordRPC::set_is_overlay_locked(bool value)
{
is_overlay_locked = value;
if (get_is_discord_working())
core->OverlayManager().SetLocked(value, {});
// core->OverlayManager().SetLocked(value, {});
return;
}
void DiscordRPC::open_invite_overlay(bool is_spectate)
{
if (get_is_discord_working())
core->OverlayManager().OpenActivityInvite(static_cast<discordpp::ActivityActionType>(is_spectate + 1), {});
// core->OverlayManager().OpenActivityInvite(static_cast<discordpp::ActivityActionType>(is_spectate + 1), {});
return;
}
void DiscordRPC::open_server_invite_overlay(String invite_code)
{
if (get_is_discord_working())
core->OverlayManager().OpenGuildInvite(invite_code.utf8().get_data(), {});
// core->OverlayManager().OpenGuildInvite(invite_code.utf8().get_data(), {});
return;
}
void DiscordRPC::open_voice_settings()
{
if (get_is_discord_working())
core->OverlayManager().OpenVoiceSettings({});
// core->OverlayManager().OpenVoiceSettings({});
return;
}
void DiscordRPC::accept_join_request(int64_t user_id)
void DiscordRPC::accept_join_request(uint64_t user_id)
{
if (get_is_discord_working())
core->ActivityManager().SendRequestReply(user_id, static_cast<discordpp::ActivityJoinRequestReply>(1), {});
// core->ActivityManager().SendRequestReply(user_id, static_cast<discordpp::ActivityJoinRequestReply>(1), {});
return;
}
void DiscordRPC::send_invite(int64_t user_id, bool is_spectate = false, String message_content = "")
void DiscordRPC::send_invite(uint64_t user_id, bool is_spectate = false, String message_content = "")
{
if (get_is_discord_working())
core->ActivityManager().SendInvite(user_id, static_cast<discordpp::ActivityActionType>(is_spectate + 1), message_content.utf8().get_data(), {});
// core->ActivityManager().SendInvite(user_id, static_cast<discordpp::ActivityActionType>(is_spectate + 1), message_content.utf8().get_data(), {});
return;
}
void DiscordRPC::accept_invite(int64_t user_id)
void DiscordRPC::accept_invite(uint64_t user_id)
{
if (get_is_discord_working())
core->ActivityManager().AcceptInvite(user_id, {});
// core->ActivityManager().AcceptInvite(user_id, {});
return;
}
void DiscordRPC::register_command(String value)
{
if (get_is_discord_working())
core->ActivityManager().RegisterCommand(value.utf8().get_data());
// core->ActivityManager().RegisterCommand(value.utf8().get_data());
return;
}
void DiscordRPC::register_steam(int32_t value)
{
if (get_is_discord_working())
core->ActivityManager().RegisterSteam(value);
// core->ActivityManager().RegisterSteam(value);
return;
}
Dictionary DiscordRPC::get_current_user()
{
Dictionary userdict;
if (get_is_discord_working())
{
discordpp::User user{};
core->UserManager().GetCurrentUser(&user);
// discordpp::User user{};
// core->UserManager().GetCurrentUser(&user);
return user2dict(user);
}
return userdict;
}
Dictionary DiscordRPC::get_relationship(int64_t user_id)
Dictionary DiscordRPC::get_relationship(uint64_t user_id)
{
if (get_is_discord_working())
{
discordpp::Relationship relationship{};
core->RelationshipManager().Get(user_id, &relationship);
return relationship2dict(relationship);
// discordpp::Relationship relationship{};
// core->RelationshipManager().Get(user_id, &relationship);
return /*relationship2dict(relationship)*/;
}
Dictionary dict;
return dict;
@@ -317,29 +270,24 @@ Dictionary DiscordRPC::get_relationship(int64_t user_id)
Array DiscordRPC::get_all_relationships()
{
Array all_relationships;
core->RelationshipManager().Filter(
/*core->RelationshipManager().Filter(
[](discordpp::Relationship const &relationship) -> bool
{ return true; });
int32_t friendcount{0};
core->RelationshipManager().Count(&friendcount);
for (int i = 0; i < friendcount; i++)
{ return true; });*/
uint32_t friendcount{0};
//core->RelationshipManager().Count(&friendcount);
/*for (int i = 0; i < friendcount; i++)
{
discordpp::Relationship relationship{};
core->RelationshipManager().GetAt(i, &relationship);
all_relationships.append(relationship2dict(relationship));
}
}*/
return all_relationships;
}
int DiscordRPC::get_result_int()
{
return static_cast<int>(result);
}
Dictionary DiscordRPC::user2dict(discordpp::User user)
Dictionary DiscordRPC::user2dict(discordpp::UserHandle user)
{
Dictionary userdict;
userdict["avatar"] = user.GetAvatar(); // can be empty when user has no avatar
/*userdict["avatar"] = user.GetAvatar(); // can be empty when user has no avatar
userdict["is_bot"] = user.GetBot();
userdict["discriminator"] = user.GetDiscriminator();
userdict["id"] = user.GetId();
@@ -348,7 +296,7 @@ Dictionary DiscordRPC::user2dict(discordpp::User user)
userdict["avatar_url"] = String(std::string("https://cdn.discordapp.com/embed/avatars/" + std::to_string((userdict["discriminator"].INT % 5) - 1) + ".png").c_str());
else
userdict["avatar_url"] = String(std::string("https://cdn.discordapp.com/avatars/" + std::to_string(user.GetId()) + "/" + user.GetAvatar() + ".png").c_str());
userdict.make_read_only();
userdict.make_read_only();*/
return userdict;
}
@@ -357,7 +305,7 @@ Dictionary DiscordRPC::relationship2dict(discordpp::RelationshipHandle relations
Dictionary dict_relationship;
Dictionary presence;
Dictionary presence_activity;
switch (static_cast<int>(relationship.GetPresence().GetStatus()))
/*switch (static_cast<int>(relationship.GetPresence().GetStatus()))
{
case 0:
presence["status"] = "Offline";
@@ -420,7 +368,7 @@ Dictionary DiscordRPC::relationship2dict(discordpp::RelationshipHandle relations
}
dict_relationship["user"] = user2dict(relationship.GetUser());
dict_relationship["presence"] = presence;
dict_relationship.make_read_only();
dict_relationship.make_read_only();*/
return dict_relationship;
}

View File

@@ -31,28 +31,14 @@ public:
// INTERBNAL
uint64_t old_app_id;
Dictionary relationship2dict(discord::Relationship relationship);
Dictionary user2dict(discord::User user);
Dictionary relationship2dict(discordpp::RelationshipHandle relationship);
Dictionary user2dict(discordpp::UserHandle user);
///
void set_app_id(uint64_t value);
uint64_t get_app_id();
uint64_t app_id = 0; // needs to be directly setted to 0 or it will crash randomly
uint64_t app_id = 0; // needs to be directly set to 0 or it will crash randomly
H_SET_GET(String, state)
H_SET_GET(String, details)
H_SET_GET(String, large_image)
H_SET_GET(String, large_image_text)
H_SET_GET(String, small_image)
H_SET_GET(String, small_image_text)
H_SET_GET(uint64_t, start_timestamp)
H_SET_GET(uint64_t, end_timestamp)
H_SET_GET(String, party_id)
H_SET_GET(int32_t, current_party_size)
H_SET_GET(int32_t, max_party_size)
H_SET_GET(String, match_secret)
H_SET_GET(String, join_secret)
H_SET_GET(String, spectate_secret)
H_SET_GET(bool, is_public_party)
H_SET_GET(bool, instanced)
H_SET_GET(bool, is_overlay_locked)
void debug();

View File

@@ -1,5 +1,5 @@
#include "editor_presence.h"
#include "lib/discord_game_sdk/cpp/discord.h"
#include "discordpp.h"
#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/variant/utility_functions.hpp>
#include <godot_cpp/classes/scene_tree.hpp>
@@ -16,8 +16,6 @@ EditorPresence::EditorPresence()
EditorPresence::~EditorPresence()
{
singleton = nullptr;
delete core; // couldn't use destructor because it would not compile on linux
core = nullptr;
}
EditorPresence *EditorPresence::get_singleton()
{
@@ -26,24 +24,22 @@ EditorPresence *EditorPresence::get_singleton()
void EditorPresence::_ready()
{
result = discord::Core::Create(1108142249990176808, DiscordCreateFlags_NoRequireDiscord, &core);
activity.SetState("Editing a project...");
activity.SetDetails(String(project_settings->get_setting("application/config/name")).utf8());
if (project_settings->has_setting("application/config/name"))
{
activity.GetAssets().SetLargeImage("godot");
//activity.GetAssets().SetLargeImage("godot");
return;
}
activity.GetAssets().SetLargeText(String(engine->get_version_info()["string"]).utf8());
/*activity.GetAssets().SetLargeText(String(engine->get_version_info()["string"]).utf8());
activity.GetTimestamps().SetStart(time->get_unix_time_from_system());
if (result == discord::Result::Ok)
core->ActivityManager().UpdateActivity(activity, [](discord::Result result) {});
//core->ActivityManager().UpdateActivity(activity, [](discord::Result result) {});
else
UtilityFunctions::push_warning("EditorPresence couldn't be loaded! Maybe your Discord isn't running?");
UtilityFunctions::push_warning("EditorPresence couldn't be loaded! Maybe your Discord isn't running?");*/
}
void EditorPresence::_process(double delta)
{
if (state_string.utf8() != activity.GetState())
/*if (state_string.utf8() != activity.GetState())
{
godot::Node *edited_scene_root = get_tree()->get_edited_scene_root();
activity.SetState(String("Editing: \"" + edited_scene_root->get_scene_file_path() + "\"").replace("res://", "").utf8());
@@ -51,5 +47,6 @@ void EditorPresence::_process(double delta)
core->ActivityManager().UpdateActivity(activity, [](discord::Result result) {});
}
if (result == discord::Result::Ok)
core->RunCallbacks();
core->RunCallbacks();*/
return;
}

View File

@@ -2,7 +2,7 @@
#define EDITOR_PRESENCE_H
#include <stdio.h>
#include "lib/discord_game_sdk/cpp/discord.h"
#include "discordpp.h"
#include <godot_cpp/classes/node.hpp>
#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/classes/project_settings.hpp>
@@ -29,10 +29,6 @@ public:
godot::ProjectSettings *project_settings = godot::ProjectSettings::get_singleton();
godot::Time *time = godot::Time::get_singleton();
discord::Core *core{};
discord::Result result;
discord::Activity activity{};
String state_string;
EditorPresence();