removed old sdk code

This commit is contained in:
2025-03-19 02:18:04 +01:00
parent 302c039171
commit ac8c67b387
4 changed files with 91 additions and 164 deletions

View File

@@ -28,20 +28,6 @@ void DiscordRPC::_bind_methods()
BIND_SET_GET(app_id, Variant::INT); BIND_SET_GET(app_id, Variant::INT);
BIND_SET_GET(state, Variant::STRING); BIND_SET_GET(state, Variant::STRING);
BIND_SET_GET(details, Variant::STRING); BIND_SET_GET(details, Variant::STRING);
BIND_SET_GET(large_image, Variant::STRING);
BIND_SET_GET(large_image_text, Variant::STRING);
BIND_SET_GET(small_image, Variant::STRING);
BIND_SET_GET(small_image_text, Variant::STRING);
BIND_SET_GET(start_timestamp, Variant::INT);
BIND_SET_GET(end_timestamp, Variant::INT);
BIND_SET_GET(party_id, Variant::STRING);
BIND_SET_GET(current_party_size, Variant::INT);
BIND_SET_GET(max_party_size, Variant::INT);
BIND_SET_GET(match_secret, Variant::STRING);
BIND_SET_GET(join_secret, Variant::STRING);
BIND_SET_GET(spectate_secret, Variant::STRING);
BIND_SET_GET(instanced, Variant::BOOL);
BIND_SET_GET(is_public_party, Variant::BOOL);
BIND_SIGNAL(activity_join, PropertyInfo(Variant::STRING, "join_secret")); BIND_SIGNAL(activity_join, PropertyInfo(Variant::STRING, "join_secret"));
BIND_SIGNAL(activity_spectate, PropertyInfo(Variant::STRING, "spectate_secret")); BIND_SIGNAL(activity_spectate, PropertyInfo(Variant::STRING, "spectate_secret"));
BIND_SIGNAL(activity_join_request, PropertyInfo(Variant::DICTIONARY, "user_requesting")); BIND_SIGNAL(activity_join_request, PropertyInfo(Variant::DICTIONARY, "user_requesting"));
@@ -70,20 +56,6 @@ void DiscordRPC::_bind_methods()
} }
SET_GET(state, activity.SetState(value.utf8().get_data())) SET_GET(state, activity.SetState(value.utf8().get_data()))
SET_GET(details, activity.SetDetails(value.utf8().get_data())) SET_GET(details, activity.SetDetails(value.utf8().get_data()))
SET_GET(large_image, activity.GetAssets().SetLargeImage(value.utf8().get_data()))
SET_GET(large_image_text, activity.GetAssets().SetLargeText(value.utf8().get_data()))
SET_GET(small_image, activity.GetAssets().SetSmallImage(value.utf8().get_data()))
SET_GET(small_image_text, activity.GetAssets().SetSmallText(value.utf8().get_data()))
SET_GET(start_timestamp, activity.GetTimestamps().SetStart(value))
SET_GET(end_timestamp, activity.GetTimestamps().SetEnd(value))
SET_GET(party_id, activity.GetParty().SetId(value.utf8().get_data()))
SET_GET(current_party_size, activity.GetParty().GetSize().SetCurrentSize(value))
SET_GET(max_party_size, activity.GetParty().GetSize().SetMaxSize(value))
SET_GET(match_secret, activity.GetSecrets().SetMatch(value.utf8().get_data()))
SET_GET(join_secret, activity.GetSecrets().SetJoin(value.utf8().get_data()))
SET_GET(spectate_secret, activity.GetSecrets().SetSpectate(value.utf8().get_data()))
SET_GET(instanced, activity.SetInstance(value))
SET_GET(is_public_party, activity.GetParty().SetPrivacy(static_cast<discordpp::ActivityPartyPrivacy>(value)))
DiscordRPC::DiscordRPC() DiscordRPC::DiscordRPC()
{ {
@@ -112,29 +84,15 @@ void DiscordRPC::run_callbacks()
} }
void DiscordRPC::debug() void DiscordRPC::debug()
{ {
client = std::make_shared<discordpp::Client>();
activity.SetState("Test from Godot!");
activity.SetDetails("I worked months on this");
activity.GetAssets().SetLargeImage("test1");
activity.GetAssets().SetLargeText("wow test text for large image");
activity.GetAssets().SetSmallImage("godot");
activity.GetAssets().SetSmallText("wow test text for small image");
activity.GetTimestamps().SetStart(1682242800);
if (result == discordpp::Result::Ok)
{
core->ActivityManager().UpdateActivity(activity, [](discordpp::Result result) {});
}
else
UtilityFunctions::push_warning("Discord Activity couldn't be updated. It could be that Discord isn't running!");
} }
void DiscordRPC::set_app_id(int64_t value) void DiscordRPC::set_app_id(uint64_t value)
{ {
app_id = value; app_id = value;
if (app_id > 0) if (app_id > 0)
{ {
/*
result = discordpp::Core::Create(value, DiscordCreateFlags_NoRequireDiscord, &core); // after setting app_ID it initializes everything result = discordpp::Core::Create(value, DiscordCreateFlags_NoRequireDiscord, &core); // after setting app_ID it initializes everything
if (result == discordpp::Result::Ok) if (result == discordpp::Result::Ok)
{ {
// initialize currentuser // initialize currentuser
@@ -161,9 +119,10 @@ void DiscordRPC::set_app_id(int64_t value)
{ DiscordRPC::get_singleton() { DiscordRPC::get_singleton()
->emit_signal("updated_relationship", relationship2dict(relationship)); }); ->emit_signal("updated_relationship", relationship2dict(relationship)); });
} }
*/
} }
} }
int64_t DiscordRPC::get_app_id() uint64_t DiscordRPC::get_app_id()
{ {
if (app_id != 0) if (app_id != 0)
return app_id; return app_id;
@@ -174,9 +133,10 @@ void DiscordRPC::refresh()
{ {
if (get_is_discord_working()) if (get_is_discord_working())
{ {
activity.GetParty().SetPrivacy(discordpp::ActivityPartyPrivacy::Public); /*activity.GetParty().SetPrivacy(discordpp::ActivityPartyPrivacy::Public);
activity.SetType(discordpp::ActivityType::Playing); activity.SetType(discordpp::ActivityType::Playing);
core->ActivityManager().UpdateActivity(activity, [](discordpp::Result result) {}); core->ActivityManager().UpdateActivity(activity, [](discordpp::Result result) {});*/
return;
} }
else else
UtilityFunctions::push_warning("Discord Activity couldn't be updated. It could be that Discord isn't running!"); UtilityFunctions::push_warning("Discord Activity couldn't be updated. It could be that Discord isn't running!");
@@ -191,28 +151,12 @@ void DiscordRPC::clear(bool reset_values = false)
old_app_id = 0; old_app_id = 0;
set_state(""); set_state("");
set_details(""); set_details("");
set_large_image("");
set_large_image_text("");
set_small_image("");
set_small_image_text("");
set_start_timestamp(0);
set_end_timestamp(0);
set_party_id("");
set_current_party_size(0);
set_max_party_size(0);
set_match_secret("");
set_join_secret("");
set_spectate_secret("");
set_instanced(false);
set_is_public_party(false);
set_is_overlay_locked(false); set_is_overlay_locked(false);
core->ActivityManager().ClearActivity([](discordpp::Result result) {}); // core->ActivityManager().ClearActivity([](discordpp::Result result) {});
} }
else else
old_app_id = app_id; old_app_id = app_id;
app_id = 0; app_id = 0;
delete core;
core = nullptr;
} }
} }
@@ -232,83 +176,92 @@ bool DiscordRPC::get_is_overlay_enabled()
{ {
bool ie; bool ie;
if (get_is_discord_working()) if (get_is_discord_working())
core->OverlayManager().IsEnabled(&ie); // core->OverlayManager().IsEnabled(&ie);
return ie; return ie;
} }
bool DiscordRPC::get_is_overlay_locked() bool DiscordRPC::get_is_overlay_locked()
{ {
bool il; bool il;
if (get_is_discord_working()) if (get_is_discord_working())
core->OverlayManager().IsLocked(&il); // core->OverlayManager().IsLocked(&il);
return il; return il;
} }
void DiscordRPC::set_is_overlay_locked(bool value) void DiscordRPC::set_is_overlay_locked(bool value)
{ {
is_overlay_locked = value; is_overlay_locked = value;
if (get_is_discord_working()) if (get_is_discord_working())
core->OverlayManager().SetLocked(value, {}); // core->OverlayManager().SetLocked(value, {});
return;
} }
void DiscordRPC::open_invite_overlay(bool is_spectate) void DiscordRPC::open_invite_overlay(bool is_spectate)
{ {
if (get_is_discord_working()) if (get_is_discord_working())
core->OverlayManager().OpenActivityInvite(static_cast<discordpp::ActivityActionType>(is_spectate + 1), {}); // core->OverlayManager().OpenActivityInvite(static_cast<discordpp::ActivityActionType>(is_spectate + 1), {});
return;
} }
void DiscordRPC::open_server_invite_overlay(String invite_code) void DiscordRPC::open_server_invite_overlay(String invite_code)
{ {
if (get_is_discord_working()) if (get_is_discord_working())
core->OverlayManager().OpenGuildInvite(invite_code.utf8().get_data(), {}); // core->OverlayManager().OpenGuildInvite(invite_code.utf8().get_data(), {});
return;
} }
void DiscordRPC::open_voice_settings() void DiscordRPC::open_voice_settings()
{ {
if (get_is_discord_working()) if (get_is_discord_working())
core->OverlayManager().OpenVoiceSettings({}); // core->OverlayManager().OpenVoiceSettings({});
return;
} }
void DiscordRPC::accept_join_request(int64_t user_id) void DiscordRPC::accept_join_request(uint64_t user_id)
{ {
if (get_is_discord_working()) if (get_is_discord_working())
core->ActivityManager().SendRequestReply(user_id, static_cast<discordpp::ActivityJoinRequestReply>(1), {}); // core->ActivityManager().SendRequestReply(user_id, static_cast<discordpp::ActivityJoinRequestReply>(1), {});
return;
} }
void DiscordRPC::send_invite(int64_t user_id, bool is_spectate = false, String message_content = "") void DiscordRPC::send_invite(uint64_t user_id, bool is_spectate = false, String message_content = "")
{ {
if (get_is_discord_working()) if (get_is_discord_working())
core->ActivityManager().SendInvite(user_id, static_cast<discordpp::ActivityActionType>(is_spectate + 1), message_content.utf8().get_data(), {}); // core->ActivityManager().SendInvite(user_id, static_cast<discordpp::ActivityActionType>(is_spectate + 1), message_content.utf8().get_data(), {});
return;
} }
void DiscordRPC::accept_invite(int64_t user_id) void DiscordRPC::accept_invite(uint64_t user_id)
{ {
if (get_is_discord_working()) if (get_is_discord_working())
core->ActivityManager().AcceptInvite(user_id, {}); // core->ActivityManager().AcceptInvite(user_id, {});
return;
} }
void DiscordRPC::register_command(String value) void DiscordRPC::register_command(String value)
{ {
if (get_is_discord_working()) if (get_is_discord_working())
core->ActivityManager().RegisterCommand(value.utf8().get_data()); // core->ActivityManager().RegisterCommand(value.utf8().get_data());
return;
} }
void DiscordRPC::register_steam(int32_t value) void DiscordRPC::register_steam(int32_t value)
{ {
if (get_is_discord_working()) if (get_is_discord_working())
core->ActivityManager().RegisterSteam(value); // core->ActivityManager().RegisterSteam(value);
return;
} }
Dictionary DiscordRPC::get_current_user() Dictionary DiscordRPC::get_current_user()
{ {
Dictionary userdict; Dictionary userdict;
if (get_is_discord_working()) if (get_is_discord_working())
{ {
discordpp::User user{}; // discordpp::User user{};
core->UserManager().GetCurrentUser(&user); // core->UserManager().GetCurrentUser(&user);
return user2dict(user); return user2dict(user);
} }
return userdict; return userdict;
} }
Dictionary DiscordRPC::get_relationship(int64_t user_id) Dictionary DiscordRPC::get_relationship(uint64_t user_id)
{ {
if (get_is_discord_working()) if (get_is_discord_working())
{ {
discordpp::Relationship relationship{}; // discordpp::Relationship relationship{};
core->RelationshipManager().Get(user_id, &relationship); // core->RelationshipManager().Get(user_id, &relationship);
return relationship2dict(relationship); return /*relationship2dict(relationship)*/;
} }
Dictionary dict; Dictionary dict;
return dict; return dict;
@@ -317,29 +270,24 @@ Dictionary DiscordRPC::get_relationship(int64_t user_id)
Array DiscordRPC::get_all_relationships() Array DiscordRPC::get_all_relationships()
{ {
Array all_relationships; Array all_relationships;
core->RelationshipManager().Filter( /*core->RelationshipManager().Filter(
[](discordpp::Relationship const &relationship) -> bool [](discordpp::Relationship const &relationship) -> bool
{ return true; }); { return true; });*/
int32_t friendcount{0}; uint32_t friendcount{0};
core->RelationshipManager().Count(&friendcount); //core->RelationshipManager().Count(&friendcount);
for (int i = 0; i < friendcount; i++) /*for (int i = 0; i < friendcount; i++)
{ {
discordpp::Relationship relationship{}; discordpp::Relationship relationship{};
core->RelationshipManager().GetAt(i, &relationship); core->RelationshipManager().GetAt(i, &relationship);
all_relationships.append(relationship2dict(relationship)); all_relationships.append(relationship2dict(relationship));
} }*/
return all_relationships; return all_relationships;
} }
int DiscordRPC::get_result_int() Dictionary DiscordRPC::user2dict(discordpp::UserHandle user)
{
return static_cast<int>(result);
}
Dictionary DiscordRPC::user2dict(discordpp::User user)
{ {
Dictionary userdict; Dictionary userdict;
userdict["avatar"] = user.GetAvatar(); // can be empty when user has no avatar /*userdict["avatar"] = user.GetAvatar(); // can be empty when user has no avatar
userdict["is_bot"] = user.GetBot(); userdict["is_bot"] = user.GetBot();
userdict["discriminator"] = user.GetDiscriminator(); userdict["discriminator"] = user.GetDiscriminator();
userdict["id"] = user.GetId(); userdict["id"] = user.GetId();
@@ -348,7 +296,7 @@ Dictionary DiscordRPC::user2dict(discordpp::User user)
userdict["avatar_url"] = String(std::string("https://cdn.discordapp.com/embed/avatars/" + std::to_string((userdict["discriminator"].INT % 5) - 1) + ".png").c_str()); userdict["avatar_url"] = String(std::string("https://cdn.discordapp.com/embed/avatars/" + std::to_string((userdict["discriminator"].INT % 5) - 1) + ".png").c_str());
else else
userdict["avatar_url"] = String(std::string("https://cdn.discordapp.com/avatars/" + std::to_string(user.GetId()) + "/" + user.GetAvatar() + ".png").c_str()); userdict["avatar_url"] = String(std::string("https://cdn.discordapp.com/avatars/" + std::to_string(user.GetId()) + "/" + user.GetAvatar() + ".png").c_str());
userdict.make_read_only(); userdict.make_read_only();*/
return userdict; return userdict;
} }
@@ -357,7 +305,7 @@ Dictionary DiscordRPC::relationship2dict(discordpp::RelationshipHandle relations
Dictionary dict_relationship; Dictionary dict_relationship;
Dictionary presence; Dictionary presence;
Dictionary presence_activity; Dictionary presence_activity;
switch (static_cast<int>(relationship.GetPresence().GetStatus())) /*switch (static_cast<int>(relationship.GetPresence().GetStatus()))
{ {
case 0: case 0:
presence["status"] = "Offline"; presence["status"] = "Offline";
@@ -420,7 +368,7 @@ Dictionary DiscordRPC::relationship2dict(discordpp::RelationshipHandle relations
} }
dict_relationship["user"] = user2dict(relationship.GetUser()); dict_relationship["user"] = user2dict(relationship.GetUser());
dict_relationship["presence"] = presence; dict_relationship["presence"] = presence;
dict_relationship.make_read_only(); dict_relationship.make_read_only();*/
return dict_relationship; return dict_relationship;
} }

View File

@@ -31,28 +31,14 @@ public:
// INTERBNAL // INTERBNAL
uint64_t old_app_id; uint64_t old_app_id;
Dictionary relationship2dict(discord::Relationship relationship); Dictionary relationship2dict(discordpp::RelationshipHandle relationship);
Dictionary user2dict(discord::User user); Dictionary user2dict(discordpp::UserHandle user);
/// ///
void set_app_id(uint64_t value); void set_app_id(uint64_t value);
uint64_t get_app_id(); uint64_t get_app_id();
uint64_t app_id = 0; // needs to be directly setted to 0 or it will crash randomly uint64_t app_id = 0; // needs to be directly set to 0 or it will crash randomly
H_SET_GET(String, state) H_SET_GET(String, state)
H_SET_GET(String, details) H_SET_GET(String, details)
H_SET_GET(String, large_image)
H_SET_GET(String, large_image_text)
H_SET_GET(String, small_image)
H_SET_GET(String, small_image_text)
H_SET_GET(uint64_t, start_timestamp)
H_SET_GET(uint64_t, end_timestamp)
H_SET_GET(String, party_id)
H_SET_GET(int32_t, current_party_size)
H_SET_GET(int32_t, max_party_size)
H_SET_GET(String, match_secret)
H_SET_GET(String, join_secret)
H_SET_GET(String, spectate_secret)
H_SET_GET(bool, is_public_party)
H_SET_GET(bool, instanced)
H_SET_GET(bool, is_overlay_locked) H_SET_GET(bool, is_overlay_locked)
void debug(); void debug();

View File

@@ -1,5 +1,5 @@
#include "editor_presence.h" #include "editor_presence.h"
#include "lib/discord_game_sdk/cpp/discord.h" #include "discordpp.h"
#include <godot_cpp/core/class_db.hpp> #include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/variant/utility_functions.hpp> #include <godot_cpp/variant/utility_functions.hpp>
#include <godot_cpp/classes/scene_tree.hpp> #include <godot_cpp/classes/scene_tree.hpp>
@@ -16,8 +16,6 @@ EditorPresence::EditorPresence()
EditorPresence::~EditorPresence() EditorPresence::~EditorPresence()
{ {
singleton = nullptr; singleton = nullptr;
delete core; // couldn't use destructor because it would not compile on linux
core = nullptr;
} }
EditorPresence *EditorPresence::get_singleton() EditorPresence *EditorPresence::get_singleton()
{ {
@@ -26,24 +24,22 @@ EditorPresence *EditorPresence::get_singleton()
void EditorPresence::_ready() void EditorPresence::_ready()
{ {
result = discord::Core::Create(1108142249990176808, DiscordCreateFlags_NoRequireDiscord, &core);
activity.SetState("Editing a project...");
activity.SetDetails(String(project_settings->get_setting("application/config/name")).utf8());
if (project_settings->has_setting("application/config/name")) if (project_settings->has_setting("application/config/name"))
{ {
activity.GetAssets().SetLargeImage("godot"); //activity.GetAssets().SetLargeImage("godot");
return;
} }
activity.GetAssets().SetLargeText(String(engine->get_version_info()["string"]).utf8()); /*activity.GetAssets().SetLargeText(String(engine->get_version_info()["string"]).utf8());
activity.GetTimestamps().SetStart(time->get_unix_time_from_system()); activity.GetTimestamps().SetStart(time->get_unix_time_from_system());
if (result == discord::Result::Ok) if (result == discord::Result::Ok)
core->ActivityManager().UpdateActivity(activity, [](discord::Result result) {}); //core->ActivityManager().UpdateActivity(activity, [](discord::Result result) {});
else else
UtilityFunctions::push_warning("EditorPresence couldn't be loaded! Maybe your Discord isn't running?"); UtilityFunctions::push_warning("EditorPresence couldn't be loaded! Maybe your Discord isn't running?");*/
} }
void EditorPresence::_process(double delta) void EditorPresence::_process(double delta)
{ {
if (state_string.utf8() != activity.GetState()) /*if (state_string.utf8() != activity.GetState())
{ {
godot::Node *edited_scene_root = get_tree()->get_edited_scene_root(); godot::Node *edited_scene_root = get_tree()->get_edited_scene_root();
activity.SetState(String("Editing: \"" + edited_scene_root->get_scene_file_path() + "\"").replace("res://", "").utf8()); activity.SetState(String("Editing: \"" + edited_scene_root->get_scene_file_path() + "\"").replace("res://", "").utf8());
@@ -51,5 +47,6 @@ void EditorPresence::_process(double delta)
core->ActivityManager().UpdateActivity(activity, [](discord::Result result) {}); core->ActivityManager().UpdateActivity(activity, [](discord::Result result) {});
} }
if (result == discord::Result::Ok) if (result == discord::Result::Ok)
core->RunCallbacks(); core->RunCallbacks();*/
return;
} }

View File

@@ -2,7 +2,7 @@
#define EDITOR_PRESENCE_H #define EDITOR_PRESENCE_H
#include <stdio.h> #include <stdio.h>
#include "lib/discord_game_sdk/cpp/discord.h" #include "discordpp.h"
#include <godot_cpp/classes/node.hpp> #include <godot_cpp/classes/node.hpp>
#include <godot_cpp/core/class_db.hpp> #include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/classes/project_settings.hpp> #include <godot_cpp/classes/project_settings.hpp>
@@ -29,10 +29,6 @@ public:
godot::ProjectSettings *project_settings = godot::ProjectSettings::get_singleton(); godot::ProjectSettings *project_settings = godot::ProjectSettings::get_singleton();
godot::Time *time = godot::Time::get_singleton(); godot::Time *time = godot::Time::get_singleton();
discord::Core *core{};
discord::Result result;
discord::Activity activity{};
String state_string; String state_string;
EditorPresence(); EditorPresence();