removed old sdk code
This commit is contained in:
@@ -28,20 +28,6 @@ void DiscordRPC::_bind_methods()
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BIND_SET_GET(app_id, Variant::INT);
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BIND_SET_GET(app_id, Variant::INT);
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BIND_SET_GET(state, Variant::STRING);
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BIND_SET_GET(state, Variant::STRING);
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BIND_SET_GET(details, Variant::STRING);
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BIND_SET_GET(details, Variant::STRING);
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BIND_SET_GET(large_image, Variant::STRING);
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BIND_SET_GET(large_image_text, Variant::STRING);
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BIND_SET_GET(small_image, Variant::STRING);
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BIND_SET_GET(small_image_text, Variant::STRING);
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BIND_SET_GET(start_timestamp, Variant::INT);
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BIND_SET_GET(end_timestamp, Variant::INT);
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BIND_SET_GET(party_id, Variant::STRING);
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BIND_SET_GET(current_party_size, Variant::INT);
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BIND_SET_GET(max_party_size, Variant::INT);
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BIND_SET_GET(match_secret, Variant::STRING);
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BIND_SET_GET(join_secret, Variant::STRING);
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BIND_SET_GET(spectate_secret, Variant::STRING);
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BIND_SET_GET(instanced, Variant::BOOL);
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BIND_SET_GET(is_public_party, Variant::BOOL);
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BIND_SIGNAL(activity_join, PropertyInfo(Variant::STRING, "join_secret"));
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BIND_SIGNAL(activity_join, PropertyInfo(Variant::STRING, "join_secret"));
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BIND_SIGNAL(activity_spectate, PropertyInfo(Variant::STRING, "spectate_secret"));
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BIND_SIGNAL(activity_spectate, PropertyInfo(Variant::STRING, "spectate_secret"));
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BIND_SIGNAL(activity_join_request, PropertyInfo(Variant::DICTIONARY, "user_requesting"));
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BIND_SIGNAL(activity_join_request, PropertyInfo(Variant::DICTIONARY, "user_requesting"));
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@@ -70,20 +56,6 @@ void DiscordRPC::_bind_methods()
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}
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}
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SET_GET(state, activity.SetState(value.utf8().get_data()))
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SET_GET(state, activity.SetState(value.utf8().get_data()))
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SET_GET(details, activity.SetDetails(value.utf8().get_data()))
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SET_GET(details, activity.SetDetails(value.utf8().get_data()))
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SET_GET(large_image, activity.GetAssets().SetLargeImage(value.utf8().get_data()))
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SET_GET(large_image_text, activity.GetAssets().SetLargeText(value.utf8().get_data()))
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SET_GET(small_image, activity.GetAssets().SetSmallImage(value.utf8().get_data()))
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SET_GET(small_image_text, activity.GetAssets().SetSmallText(value.utf8().get_data()))
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SET_GET(start_timestamp, activity.GetTimestamps().SetStart(value))
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SET_GET(end_timestamp, activity.GetTimestamps().SetEnd(value))
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SET_GET(party_id, activity.GetParty().SetId(value.utf8().get_data()))
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SET_GET(current_party_size, activity.GetParty().GetSize().SetCurrentSize(value))
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SET_GET(max_party_size, activity.GetParty().GetSize().SetMaxSize(value))
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SET_GET(match_secret, activity.GetSecrets().SetMatch(value.utf8().get_data()))
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SET_GET(join_secret, activity.GetSecrets().SetJoin(value.utf8().get_data()))
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SET_GET(spectate_secret, activity.GetSecrets().SetSpectate(value.utf8().get_data()))
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SET_GET(instanced, activity.SetInstance(value))
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SET_GET(is_public_party, activity.GetParty().SetPrivacy(static_cast<discordpp::ActivityPartyPrivacy>(value)))
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DiscordRPC::DiscordRPC()
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DiscordRPC::DiscordRPC()
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{
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{
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@@ -111,59 +83,46 @@ void DiscordRPC::run_callbacks()
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discordpp::RunCallbacks();
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discordpp::RunCallbacks();
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}
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}
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void DiscordRPC::debug()
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void DiscordRPC::debug()
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{
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{
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client = std::make_shared<discordpp::Client>();
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activity.SetState("Test from Godot!");
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activity.SetDetails("I worked months on this");
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activity.GetAssets().SetLargeImage("test1");
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activity.GetAssets().SetLargeText("wow test text for large image");
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activity.GetAssets().SetSmallImage("godot");
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activity.GetAssets().SetSmallText("wow test text for small image");
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activity.GetTimestamps().SetStart(1682242800);
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if (result == discordpp::Result::Ok)
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{
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core->ActivityManager().UpdateActivity(activity, [](discordpp::Result result) {});
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}
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else
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UtilityFunctions::push_warning("Discord Activity couldn't be updated. It could be that Discord isn't running!");
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}
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}
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void DiscordRPC::set_app_id(int64_t value)
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void DiscordRPC::set_app_id(uint64_t value)
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{
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{
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app_id = value;
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app_id = value;
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if (app_id > 0)
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if (app_id > 0)
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{
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{
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result = discordpp::Core::Create(value, DiscordCreateFlags_NoRequireDiscord, &core); // after setting app_ID it initializes everything
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/*
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result = discordpp::Core::Create(value, DiscordCreateFlags_NoRequireDiscord, &core); // after setting app_ID it initializes everything
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if (result == discordpp::Result::Ok)
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if (result == discordpp::Result::Ok)
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{
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{
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// initialize currentuser
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// initialize currentuser
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core->UserManager().OnCurrentUserUpdate.Connect([]()
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core->UserManager().OnCurrentUserUpdate.Connect([]()
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{discordpp::User user{};
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{discordpp::User user{};
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core->UserManager().GetCurrentUser(&user); });
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core->UserManager().GetCurrentUser(&user); });
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// signals
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// signals
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core->ActivityManager().OnActivityJoin.Connect([](const char *secret)
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core->ActivityManager().OnActivityJoin.Connect([](const char *secret)
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{ DiscordRPC::get_singleton()
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{ DiscordRPC::get_singleton()
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->emit_signal("activity_join", secret); });
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->emit_signal("activity_join", secret); });
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core->ActivityManager().OnActivitySpectate.Connect([](const char *secret)
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core->ActivityManager().OnActivitySpectate.Connect([](const char *secret)
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{ DiscordRPC::get_singleton()
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{ DiscordRPC::get_singleton()
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->emit_signal("activity_spectate", secret); });
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->emit_signal("activity_spectate", secret); });
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core->ActivityManager().OnActivityJoinRequest.Connect([this](discordpp::User const &user)
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core->ActivityManager().OnActivityJoinRequest.Connect([this](discordpp::User const &user)
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{ DiscordRPC::get_singleton()
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{ DiscordRPC::get_singleton()
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->emit_signal("activity_join_request", user2dict(user)); });
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->emit_signal("activity_join_request", user2dict(user)); });
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core->OverlayManager().OnToggle.Connect([](bool is_locked)
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core->OverlayManager().OnToggle.Connect([](bool is_locked)
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{ DiscordRPC::get_singleton()
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{ DiscordRPC::get_singleton()
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->emit_signal("overlay_toggle", is_locked); });
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->emit_signal("overlay_toggle", is_locked); });
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core->RelationshipManager().OnRefresh.Connect([&]()
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core->RelationshipManager().OnRefresh.Connect([&]()
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{ DiscordRPC::get_singleton()
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{ DiscordRPC::get_singleton()
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->emit_signal("relationships_init"); });
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->emit_signal("relationships_init"); });
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core->RelationshipManager().OnRelationshipUpdate.Connect([&](discordpp::Relationship const &relationship)
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core->RelationshipManager().OnRelationshipUpdate.Connect([&](discordpp::Relationship const &relationship)
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{ DiscordRPC::get_singleton()
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{ DiscordRPC::get_singleton()
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->emit_signal("updated_relationship", relationship2dict(relationship)); });
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->emit_signal("updated_relationship", relationship2dict(relationship)); });
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}
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}
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*/
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}
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}
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}
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}
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int64_t DiscordRPC::get_app_id()
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uint64_t DiscordRPC::get_app_id()
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{
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{
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if (app_id != 0)
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if (app_id != 0)
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return app_id;
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return app_id;
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@@ -174,9 +133,10 @@ void DiscordRPC::refresh()
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{
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{
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if (get_is_discord_working())
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if (get_is_discord_working())
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{
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{
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activity.GetParty().SetPrivacy(discordpp::ActivityPartyPrivacy::Public);
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/*activity.GetParty().SetPrivacy(discordpp::ActivityPartyPrivacy::Public);
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activity.SetType(discordpp::ActivityType::Playing);
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activity.SetType(discordpp::ActivityType::Playing);
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core->ActivityManager().UpdateActivity(activity, [](discordpp::Result result) {});
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core->ActivityManager().UpdateActivity(activity, [](discordpp::Result result) {});*/
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return;
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}
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}
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else
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else
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UtilityFunctions::push_warning("Discord Activity couldn't be updated. It could be that Discord isn't running!");
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UtilityFunctions::push_warning("Discord Activity couldn't be updated. It could be that Discord isn't running!");
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@@ -191,28 +151,12 @@ void DiscordRPC::clear(bool reset_values = false)
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old_app_id = 0;
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old_app_id = 0;
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set_state("");
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set_state("");
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set_details("");
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set_details("");
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set_large_image("");
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set_large_image_text("");
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set_small_image("");
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set_small_image_text("");
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set_start_timestamp(0);
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set_end_timestamp(0);
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set_party_id("");
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set_current_party_size(0);
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set_max_party_size(0);
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set_match_secret("");
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set_join_secret("");
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set_spectate_secret("");
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set_instanced(false);
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set_is_public_party(false);
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set_is_overlay_locked(false);
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set_is_overlay_locked(false);
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core->ActivityManager().ClearActivity([](discordpp::Result result) {});
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// core->ActivityManager().ClearActivity([](discordpp::Result result) {});
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}
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}
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else
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else
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old_app_id = app_id;
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old_app_id = app_id;
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app_id = 0;
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app_id = 0;
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delete core;
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core = nullptr;
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}
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}
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}
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}
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@@ -232,83 +176,92 @@ bool DiscordRPC::get_is_overlay_enabled()
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{
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{
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bool ie;
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bool ie;
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if (get_is_discord_working())
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if (get_is_discord_working())
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core->OverlayManager().IsEnabled(&ie);
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// core->OverlayManager().IsEnabled(&ie);
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return ie;
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return ie;
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}
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}
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bool DiscordRPC::get_is_overlay_locked()
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bool DiscordRPC::get_is_overlay_locked()
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{
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{
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bool il;
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bool il;
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if (get_is_discord_working())
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if (get_is_discord_working())
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core->OverlayManager().IsLocked(&il);
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// core->OverlayManager().IsLocked(&il);
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return il;
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return il;
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}
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}
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void DiscordRPC::set_is_overlay_locked(bool value)
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void DiscordRPC::set_is_overlay_locked(bool value)
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{
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{
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is_overlay_locked = value;
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is_overlay_locked = value;
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if (get_is_discord_working())
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if (get_is_discord_working())
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core->OverlayManager().SetLocked(value, {});
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// core->OverlayManager().SetLocked(value, {});
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return;
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}
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}
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void DiscordRPC::open_invite_overlay(bool is_spectate)
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void DiscordRPC::open_invite_overlay(bool is_spectate)
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{
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{
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if (get_is_discord_working())
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if (get_is_discord_working())
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core->OverlayManager().OpenActivityInvite(static_cast<discordpp::ActivityActionType>(is_spectate + 1), {});
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// core->OverlayManager().OpenActivityInvite(static_cast<discordpp::ActivityActionType>(is_spectate + 1), {});
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return;
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}
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}
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void DiscordRPC::open_server_invite_overlay(String invite_code)
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void DiscordRPC::open_server_invite_overlay(String invite_code)
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{
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{
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if (get_is_discord_working())
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if (get_is_discord_working())
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core->OverlayManager().OpenGuildInvite(invite_code.utf8().get_data(), {});
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// core->OverlayManager().OpenGuildInvite(invite_code.utf8().get_data(), {});
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return;
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}
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}
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void DiscordRPC::open_voice_settings()
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void DiscordRPC::open_voice_settings()
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{
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{
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if (get_is_discord_working())
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if (get_is_discord_working())
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core->OverlayManager().OpenVoiceSettings({});
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// core->OverlayManager().OpenVoiceSettings({});
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return;
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}
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}
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void DiscordRPC::accept_join_request(int64_t user_id)
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void DiscordRPC::accept_join_request(uint64_t user_id)
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{
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{
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if (get_is_discord_working())
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if (get_is_discord_working())
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core->ActivityManager().SendRequestReply(user_id, static_cast<discordpp::ActivityJoinRequestReply>(1), {});
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// core->ActivityManager().SendRequestReply(user_id, static_cast<discordpp::ActivityJoinRequestReply>(1), {});
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return;
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}
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}
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void DiscordRPC::send_invite(int64_t user_id, bool is_spectate = false, String message_content = "")
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void DiscordRPC::send_invite(uint64_t user_id, bool is_spectate = false, String message_content = "")
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{
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{
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if (get_is_discord_working())
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if (get_is_discord_working())
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core->ActivityManager().SendInvite(user_id, static_cast<discordpp::ActivityActionType>(is_spectate + 1), message_content.utf8().get_data(), {});
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// core->ActivityManager().SendInvite(user_id, static_cast<discordpp::ActivityActionType>(is_spectate + 1), message_content.utf8().get_data(), {});
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return;
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}
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}
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void DiscordRPC::accept_invite(int64_t user_id)
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void DiscordRPC::accept_invite(uint64_t user_id)
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{
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{
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if (get_is_discord_working())
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if (get_is_discord_working())
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core->ActivityManager().AcceptInvite(user_id, {});
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// core->ActivityManager().AcceptInvite(user_id, {});
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return;
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}
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}
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void DiscordRPC::register_command(String value)
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void DiscordRPC::register_command(String value)
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{
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{
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if (get_is_discord_working())
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if (get_is_discord_working())
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core->ActivityManager().RegisterCommand(value.utf8().get_data());
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// core->ActivityManager().RegisterCommand(value.utf8().get_data());
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return;
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}
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}
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void DiscordRPC::register_steam(int32_t value)
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void DiscordRPC::register_steam(int32_t value)
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{
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{
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if (get_is_discord_working())
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if (get_is_discord_working())
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core->ActivityManager().RegisterSteam(value);
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// core->ActivityManager().RegisterSteam(value);
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return;
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}
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}
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Dictionary DiscordRPC::get_current_user()
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Dictionary DiscordRPC::get_current_user()
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{
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{
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Dictionary userdict;
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Dictionary userdict;
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if (get_is_discord_working())
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if (get_is_discord_working())
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{
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{
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discordpp::User user{};
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// discordpp::User user{};
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core->UserManager().GetCurrentUser(&user);
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// core->UserManager().GetCurrentUser(&user);
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return user2dict(user);
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return user2dict(user);
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}
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}
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return userdict;
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return userdict;
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}
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}
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Dictionary DiscordRPC::get_relationship(int64_t user_id)
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Dictionary DiscordRPC::get_relationship(uint64_t user_id)
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{
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{
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if (get_is_discord_working())
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if (get_is_discord_working())
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{
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{
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discordpp::Relationship relationship{};
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// discordpp::Relationship relationship{};
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core->RelationshipManager().Get(user_id, &relationship);
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// core->RelationshipManager().Get(user_id, &relationship);
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return relationship2dict(relationship);
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return /*relationship2dict(relationship)*/;
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}
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}
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Dictionary dict;
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Dictionary dict;
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return dict;
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return dict;
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@@ -317,29 +270,24 @@ Dictionary DiscordRPC::get_relationship(int64_t user_id)
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Array DiscordRPC::get_all_relationships()
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Array DiscordRPC::get_all_relationships()
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{
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{
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Array all_relationships;
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Array all_relationships;
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core->RelationshipManager().Filter(
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/*core->RelationshipManager().Filter(
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[](discordpp::Relationship const &relationship) -> bool
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[](discordpp::Relationship const &relationship) -> bool
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{ return true; });
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{ return true; });*/
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int32_t friendcount{0};
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uint32_t friendcount{0};
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core->RelationshipManager().Count(&friendcount);
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//core->RelationshipManager().Count(&friendcount);
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for (int i = 0; i < friendcount; i++)
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/*for (int i = 0; i < friendcount; i++)
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{
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{
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discordpp::Relationship relationship{};
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discordpp::Relationship relationship{};
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core->RelationshipManager().GetAt(i, &relationship);
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core->RelationshipManager().GetAt(i, &relationship);
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all_relationships.append(relationship2dict(relationship));
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all_relationships.append(relationship2dict(relationship));
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}
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}*/
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return all_relationships;
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return all_relationships;
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}
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}
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int DiscordRPC::get_result_int()
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Dictionary DiscordRPC::user2dict(discordpp::UserHandle user)
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{
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return static_cast<int>(result);
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}
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Dictionary DiscordRPC::user2dict(discordpp::User user)
|
|
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{
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{
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Dictionary userdict;
|
Dictionary userdict;
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userdict["avatar"] = user.GetAvatar(); // can be empty when user has no avatar
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/*userdict["avatar"] = user.GetAvatar(); // can be empty when user has no avatar
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userdict["is_bot"] = user.GetBot();
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userdict["is_bot"] = user.GetBot();
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userdict["discriminator"] = user.GetDiscriminator();
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userdict["discriminator"] = user.GetDiscriminator();
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userdict["id"] = user.GetId();
|
userdict["id"] = user.GetId();
|
||||||
@@ -348,7 +296,7 @@ Dictionary DiscordRPC::user2dict(discordpp::User user)
|
|||||||
userdict["avatar_url"] = String(std::string("https://cdn.discordapp.com/embed/avatars/" + std::to_string((userdict["discriminator"].INT % 5) - 1) + ".png").c_str());
|
userdict["avatar_url"] = String(std::string("https://cdn.discordapp.com/embed/avatars/" + std::to_string((userdict["discriminator"].INT % 5) - 1) + ".png").c_str());
|
||||||
else
|
else
|
||||||
userdict["avatar_url"] = String(std::string("https://cdn.discordapp.com/avatars/" + std::to_string(user.GetId()) + "/" + user.GetAvatar() + ".png").c_str());
|
userdict["avatar_url"] = String(std::string("https://cdn.discordapp.com/avatars/" + std::to_string(user.GetId()) + "/" + user.GetAvatar() + ".png").c_str());
|
||||||
userdict.make_read_only();
|
userdict.make_read_only();*/
|
||||||
return userdict;
|
return userdict;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -357,7 +305,7 @@ Dictionary DiscordRPC::relationship2dict(discordpp::RelationshipHandle relations
|
|||||||
Dictionary dict_relationship;
|
Dictionary dict_relationship;
|
||||||
Dictionary presence;
|
Dictionary presence;
|
||||||
Dictionary presence_activity;
|
Dictionary presence_activity;
|
||||||
switch (static_cast<int>(relationship.GetPresence().GetStatus()))
|
/*switch (static_cast<int>(relationship.GetPresence().GetStatus()))
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
presence["status"] = "Offline";
|
presence["status"] = "Offline";
|
||||||
@@ -420,7 +368,7 @@ Dictionary DiscordRPC::relationship2dict(discordpp::RelationshipHandle relations
|
|||||||
}
|
}
|
||||||
dict_relationship["user"] = user2dict(relationship.GetUser());
|
dict_relationship["user"] = user2dict(relationship.GetUser());
|
||||||
dict_relationship["presence"] = presence;
|
dict_relationship["presence"] = presence;
|
||||||
dict_relationship.make_read_only();
|
dict_relationship.make_read_only();*/
|
||||||
return dict_relationship;
|
return dict_relationship;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@@ -31,28 +31,14 @@ public:
|
|||||||
|
|
||||||
// INTERBNAL
|
// INTERBNAL
|
||||||
uint64_t old_app_id;
|
uint64_t old_app_id;
|
||||||
Dictionary relationship2dict(discord::Relationship relationship);
|
Dictionary relationship2dict(discordpp::RelationshipHandle relationship);
|
||||||
Dictionary user2dict(discord::User user);
|
Dictionary user2dict(discordpp::UserHandle user);
|
||||||
///
|
///
|
||||||
void set_app_id(uint64_t value);
|
void set_app_id(uint64_t value);
|
||||||
uint64_t get_app_id();
|
uint64_t get_app_id();
|
||||||
uint64_t app_id = 0; // needs to be directly setted to 0 or it will crash randomly
|
uint64_t app_id = 0; // needs to be directly set to 0 or it will crash randomly
|
||||||
H_SET_GET(String, state)
|
H_SET_GET(String, state)
|
||||||
H_SET_GET(String, details)
|
H_SET_GET(String, details)
|
||||||
H_SET_GET(String, large_image)
|
|
||||||
H_SET_GET(String, large_image_text)
|
|
||||||
H_SET_GET(String, small_image)
|
|
||||||
H_SET_GET(String, small_image_text)
|
|
||||||
H_SET_GET(uint64_t, start_timestamp)
|
|
||||||
H_SET_GET(uint64_t, end_timestamp)
|
|
||||||
H_SET_GET(String, party_id)
|
|
||||||
H_SET_GET(int32_t, current_party_size)
|
|
||||||
H_SET_GET(int32_t, max_party_size)
|
|
||||||
H_SET_GET(String, match_secret)
|
|
||||||
H_SET_GET(String, join_secret)
|
|
||||||
H_SET_GET(String, spectate_secret)
|
|
||||||
H_SET_GET(bool, is_public_party)
|
|
||||||
H_SET_GET(bool, instanced)
|
|
||||||
H_SET_GET(bool, is_overlay_locked)
|
H_SET_GET(bool, is_overlay_locked)
|
||||||
|
|
||||||
void debug();
|
void debug();
|
||||||
|
@@ -1,5 +1,5 @@
|
|||||||
#include "editor_presence.h"
|
#include "editor_presence.h"
|
||||||
#include "lib/discord_game_sdk/cpp/discord.h"
|
#include "discordpp.h"
|
||||||
#include <godot_cpp/core/class_db.hpp>
|
#include <godot_cpp/core/class_db.hpp>
|
||||||
#include <godot_cpp/variant/utility_functions.hpp>
|
#include <godot_cpp/variant/utility_functions.hpp>
|
||||||
#include <godot_cpp/classes/scene_tree.hpp>
|
#include <godot_cpp/classes/scene_tree.hpp>
|
||||||
@@ -16,8 +16,6 @@ EditorPresence::EditorPresence()
|
|||||||
EditorPresence::~EditorPresence()
|
EditorPresence::~EditorPresence()
|
||||||
{
|
{
|
||||||
singleton = nullptr;
|
singleton = nullptr;
|
||||||
delete core; // couldn't use destructor because it would not compile on linux
|
|
||||||
core = nullptr;
|
|
||||||
}
|
}
|
||||||
EditorPresence *EditorPresence::get_singleton()
|
EditorPresence *EditorPresence::get_singleton()
|
||||||
{
|
{
|
||||||
@@ -26,24 +24,22 @@ EditorPresence *EditorPresence::get_singleton()
|
|||||||
|
|
||||||
void EditorPresence::_ready()
|
void EditorPresence::_ready()
|
||||||
{
|
{
|
||||||
result = discord::Core::Create(1108142249990176808, DiscordCreateFlags_NoRequireDiscord, &core);
|
|
||||||
activity.SetState("Editing a project...");
|
|
||||||
activity.SetDetails(String(project_settings->get_setting("application/config/name")).utf8());
|
|
||||||
if (project_settings->has_setting("application/config/name"))
|
if (project_settings->has_setting("application/config/name"))
|
||||||
{
|
{
|
||||||
activity.GetAssets().SetLargeImage("godot");
|
//activity.GetAssets().SetLargeImage("godot");
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
activity.GetAssets().SetLargeText(String(engine->get_version_info()["string"]).utf8());
|
/*activity.GetAssets().SetLargeText(String(engine->get_version_info()["string"]).utf8());
|
||||||
activity.GetTimestamps().SetStart(time->get_unix_time_from_system());
|
activity.GetTimestamps().SetStart(time->get_unix_time_from_system());
|
||||||
if (result == discord::Result::Ok)
|
if (result == discord::Result::Ok)
|
||||||
core->ActivityManager().UpdateActivity(activity, [](discord::Result result) {});
|
//core->ActivityManager().UpdateActivity(activity, [](discord::Result result) {});
|
||||||
else
|
else
|
||||||
UtilityFunctions::push_warning("EditorPresence couldn't be loaded! Maybe your Discord isn't running?");
|
UtilityFunctions::push_warning("EditorPresence couldn't be loaded! Maybe your Discord isn't running?");*/
|
||||||
}
|
}
|
||||||
|
|
||||||
void EditorPresence::_process(double delta)
|
void EditorPresence::_process(double delta)
|
||||||
{
|
{
|
||||||
if (state_string.utf8() != activity.GetState())
|
/*if (state_string.utf8() != activity.GetState())
|
||||||
{
|
{
|
||||||
godot::Node *edited_scene_root = get_tree()->get_edited_scene_root();
|
godot::Node *edited_scene_root = get_tree()->get_edited_scene_root();
|
||||||
activity.SetState(String("Editing: \"" + edited_scene_root->get_scene_file_path() + "\"").replace("res://", "").utf8());
|
activity.SetState(String("Editing: \"" + edited_scene_root->get_scene_file_path() + "\"").replace("res://", "").utf8());
|
||||||
@@ -51,5 +47,6 @@ void EditorPresence::_process(double delta)
|
|||||||
core->ActivityManager().UpdateActivity(activity, [](discord::Result result) {});
|
core->ActivityManager().UpdateActivity(activity, [](discord::Result result) {});
|
||||||
}
|
}
|
||||||
if (result == discord::Result::Ok)
|
if (result == discord::Result::Ok)
|
||||||
core->RunCallbacks();
|
core->RunCallbacks();*/
|
||||||
|
return;
|
||||||
}
|
}
|
@@ -2,7 +2,7 @@
|
|||||||
#define EDITOR_PRESENCE_H
|
#define EDITOR_PRESENCE_H
|
||||||
|
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include "lib/discord_game_sdk/cpp/discord.h"
|
#include "discordpp.h"
|
||||||
#include <godot_cpp/classes/node.hpp>
|
#include <godot_cpp/classes/node.hpp>
|
||||||
#include <godot_cpp/core/class_db.hpp>
|
#include <godot_cpp/core/class_db.hpp>
|
||||||
#include <godot_cpp/classes/project_settings.hpp>
|
#include <godot_cpp/classes/project_settings.hpp>
|
||||||
@@ -29,10 +29,6 @@ public:
|
|||||||
godot::ProjectSettings *project_settings = godot::ProjectSettings::get_singleton();
|
godot::ProjectSettings *project_settings = godot::ProjectSettings::get_singleton();
|
||||||
godot::Time *time = godot::Time::get_singleton();
|
godot::Time *time = godot::Time::get_singleton();
|
||||||
|
|
||||||
discord::Core *core{};
|
|
||||||
discord::Result result;
|
|
||||||
discord::Activity activity{};
|
|
||||||
|
|
||||||
String state_string;
|
String state_string;
|
||||||
|
|
||||||
EditorPresence();
|
EditorPresence();
|
||||||
|
Reference in New Issue
Block a user