bringing back the assets folder
This commit is contained in:
BIN
project/assets/Banner_v1.png
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project/assets/Banner_v1.png
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project/assets/Banner_v1.png.import
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project/assets/Banner_v1.png.import
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mipmaps/limit=-1
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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project/assets/Logo_V2.png
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project/assets/Logo_V2.png
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project/assets/Logo_V2.png.import
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project/assets/Logo_V2.png.import
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path="res://.godot/imported/Logo_V2.png-3c17f898c9e359ffd20bde3cd3e1cd33.ctex"
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dest_files=["res://.godot/imported/Logo_V2.png-3c17f898c9e359ffd20bde3cd3e1cd33.ctex"]
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
project/assets/Logo_V2_Clyde.png
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project/assets/Logo_V2_Clyde.png
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project/assets/Logo_V2_Clyde.png.import
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project/assets/Logo_V2_Clyde.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dhuttdaet6q1u"
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path="res://.godot/imported/Logo_V2_Clyde.png-2f34f333e2fac3b95f8c8c6a41e767f0.ctex"
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"vram_texture": false
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[deps]
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source_file="res://assets/Logo_V2_Clyde.png"
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dest_files=["res://.godot/imported/Logo_V2_Clyde.png-2f34f333e2fac3b95f8c8c6a41e767f0.ctex"]
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@@ -8,9 +8,3 @@ offset_bottom = 29.0
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text = "Click me!"
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[node name="DiscordRPC" type="DiscordRPC" parent="."]
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_import_path = NodePath("")
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unique_name_in_owner = false
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process_mode = 0
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process_priority = 0
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editor_description = ""
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script = null
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